Game writing is an exciting field whose practitioners not only have to constantly learn but have to push at the current boundaries as they do so. To the writer it can sometimes feel like you've bitten off more than you can chew. Much of this comes from the fact that the games industry is maturing as it grows, but in many ways there is an increasing amount to learn for everyone involved in development. Partly, this is down to the rapid advances in technology we see year upon year, but also because of rising expectations of players. Because writing is difficult and game writing particularly so,…mehr
Game writing is an exciting field whose practitioners not only have to constantly learn but have to push at the current boundaries as they do so. To the writer it can sometimes feel like you've bitten off more than you can chew. Much of this comes from the fact that the games industry is maturing as it grows, but in many ways there is an increasing amount to learn for everyone involved in development. Partly, this is down to the rapid advances in technology we see year upon year, but also because of rising expectations of players. Because writing is difficult and game writing particularly so, ensuring that you deliver quality at the same time as hitting deadlines can make the task even harder. Help and advice is always going to be a valuable commodity. Here, then, is a book that delivers a wide range of tips, suggestions, approaches, thoughts and advice in 201 easily digestible portions. Chew thoroughly and be sure to clean your teeth after.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Born and raised in Hull, Steve studied Astronomy and Astrophysics at Newcastle University before taking on jobs as varied as bingo hall management and metal refinery worker. At the age of thirty five he joined the games industry as an artist and has developed this creative career ever since, now working as a freelance writer, artist and game designer.During his eleven years with Revolution Software, Steve moved from artist to producer to writer-designer and it was in this last role that he gained a co-nomination for Excellence in Writing at the Game Developers Choice Awards 2004 for his work on Broken Sword: The Sleeping Dragon. The game was also awarded Game of the Year by The Independent newspaper and received three BAFTA nominations.Steve turned freelance in 2004, concentrating on game writing and design, and has worked for a wide variety of international developers and publishers, including Wizarbox, EA, CD Projekt Red, G5, Floodlight Games and Fishlabs.In 2006, Steve's book, Writing for Video Games was published by A&C Black and is still in print now. Recently he wrote and published the book, An Introduction to Game Writing.Steve wrote and designed the adventure game, So Blonde, and in 2008 it brought him another award nomination; this time for Best Video Game Script at the Writers' Guild of Great Britain Awards.Steve has also written and drawn a number of online comic strips involving adults, children and a variety of cute animals.Regularly invited to run game writing workshops and talk at numerous conferences and other events, both gaming-related and scriptwriting-related, Steve enjoys engaging with other writers and game developers. He is always on the lookout for new and exciting projects, too.A few years ago Steve held the post of the Videogames Chair of the Writers' Guild of Great Britain.He continues writing for games, but in recent years has also penned novels, a picture book and a number of screenplays. The short film, Payment, was made in 2016 by WriteDream Productions to some critical acclaim.
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