Roger King (University of Colorado, Boulder, USA)
3D Animation for the Raw Beginner Using Autodesk Maya 2e
Roger King (University of Colorado, Boulder, USA)
3D Animation for the Raw Beginner Using Autodesk Maya 2e
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Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.
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Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Inc
- 2 ed
- Seitenzahl: 434
- Erscheinungstermin: 14. Februar 2019
- Englisch
- Abmessung: 154mm x 230mm x 20mm
- Gewicht: 750g
- ISBN-13: 9780815388784
- ISBN-10: 0815388780
- Artikelnr.: 54310001
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Taylor & Francis Inc
- 2 ed
- Seitenzahl: 434
- Erscheinungstermin: 14. Februar 2019
- Englisch
- Abmessung: 154mm x 230mm x 20mm
- Gewicht: 750g
- ISBN-13: 9780815388784
- ISBN-10: 0815388780
- Artikelnr.: 54310001
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Roger "Buzz" King is a professor at the University of Colorado, Boulder, where he teaches 3D animation for the Computer Science Department and ATLAS, an institute dedicated to the application of technology to the arts. He is a member of the board of advisors for a graphics startup, the cofounder of a second graphics startup, and currently focusing on his 3D modeling studio (http: //BuzzWorks.buzz). He holds an AB from Occidental College, Los Angeles and a Ph.D from USC. His research has been funded by the US Air Force, Navy, NASA, DARPA, DOE, NREL, Smithsonian, IBM, and AT&T. He has served as an expert FBI witness and been involved in the original development of the Encyclopedia of Life.
The 3D Surface Modeling World: Viewing 3D Vector Models in a 2D Pixel
Space. Crafting Polygon Models. What Is Polygon
Modeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A
Core Set of Polygon & Sculpting Tools. The Top-Down
Crafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon
Meshes into Object Hierarchies: Furniture. Adding Detail
to Models and Smoothing Organic Polygon Surfaces: Plant-life. Building
Complete Scenes & the 3D Workflow. Going Deeper:
More Polygon Primitives, Reuse of Components & Issues of Scale. A Basic
Interior Architectural Scene: A Prison Cell. A Basic
Exterior Architectural Scene: A Modern Greenhouse. A More Complex Interior
Architectural Scene: A Modern Home. A More
Complex Exterior Architectural Scene: A Modern Home & Grounds. Bringing
Polygon Meshes to Life: Materials, Lights, Ray-
Tracing & Rendering. Organic Modeling with Curves and NURBS Curves.
Organic Modeling: The Mathematics of Bezier and
NURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon
Models VS Curve-Based Models. Doing A Lot with A
Little: A Core Set of Curve-Based Modeling & Sculpting Tools. Basic Organic
Models: Bottles & Glasses, Trees & Plants. Advanced
Curve-Based Modeling Tools: Adding Organic Detail to Our Moai. Advanced
Materials, Lights, and Rendering. Photorealistic
Rendering: The Interplay of Materials, Lights, and Rendering. Lighting
Approaches: Point/Area/Spot/Directional, HDRI & 3-Point
Lighting. Shaders: Seamless Textures, uv Mapping & Bump/Displacement/Normal
Maps. Materials: Brick/Stone/Plaster/Marble,
Metals/Glass, Wood, Soil/Rocks & Skies. Blending Texture Layers: Aging &
Grunging Materials. Using Plugins: Natural Terrain,
Dynamics, Lighting, Painting & Renderers. Popular 3D Applications: Maya,
Houdini, MODO, Rhino3D, 3DS Max & ZBrush.
Renderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman &
Maxwell. Animating a Scene. Basic Animation:
Rotate/Scale/Translate, Keyframing & Motion Paths. Hard/Soft Dynamics: Pool
Balls & Metal Deformations. Emitters & Particle
Dynamics: Rain, Smoke, Water & Pouring Cold Cereal. Deformers &
Blendshapes: Coiled Hoses, Pool Covers & Human Faces.
Character Animation: Skeletons, Rigging & Skinning. Finishing a Basic 3D
Workflow: Video & Audio Editing.
Space. Crafting Polygon Models. What Is Polygon
Modeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A
Core Set of Polygon & Sculpting Tools. The Top-Down
Crafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon
Meshes into Object Hierarchies: Furniture. Adding Detail
to Models and Smoothing Organic Polygon Surfaces: Plant-life. Building
Complete Scenes & the 3D Workflow. Going Deeper:
More Polygon Primitives, Reuse of Components & Issues of Scale. A Basic
Interior Architectural Scene: A Prison Cell. A Basic
Exterior Architectural Scene: A Modern Greenhouse. A More Complex Interior
Architectural Scene: A Modern Home. A More
Complex Exterior Architectural Scene: A Modern Home & Grounds. Bringing
Polygon Meshes to Life: Materials, Lights, Ray-
Tracing & Rendering. Organic Modeling with Curves and NURBS Curves.
Organic Modeling: The Mathematics of Bezier and
NURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon
Models VS Curve-Based Models. Doing A Lot with A
Little: A Core Set of Curve-Based Modeling & Sculpting Tools. Basic Organic
Models: Bottles & Glasses, Trees & Plants. Advanced
Curve-Based Modeling Tools: Adding Organic Detail to Our Moai. Advanced
Materials, Lights, and Rendering. Photorealistic
Rendering: The Interplay of Materials, Lights, and Rendering. Lighting
Approaches: Point/Area/Spot/Directional, HDRI & 3-Point
Lighting. Shaders: Seamless Textures, uv Mapping & Bump/Displacement/Normal
Maps. Materials: Brick/Stone/Plaster/Marble,
Metals/Glass, Wood, Soil/Rocks & Skies. Blending Texture Layers: Aging &
Grunging Materials. Using Plugins: Natural Terrain,
Dynamics, Lighting, Painting & Renderers. Popular 3D Applications: Maya,
Houdini, MODO, Rhino3D, 3DS Max & ZBrush.
Renderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman &
Maxwell. Animating a Scene. Basic Animation:
Rotate/Scale/Translate, Keyframing & Motion Paths. Hard/Soft Dynamics: Pool
Balls & Metal Deformations. Emitters & Particle
Dynamics: Rain, Smoke, Water & Pouring Cold Cereal. Deformers &
Blendshapes: Coiled Hoses, Pool Covers & Human Faces.
Character Animation: Skeletons, Rigging & Skinning. Finishing a Basic 3D
Workflow: Video & Audio Editing.
The 3D Surface Modeling World: Viewing 3D Vector Models in a 2D Pixel
Space. Crafting Polygon Models. What Is Polygon
Modeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A
Core Set of Polygon & Sculpting Tools. The Top-Down
Crafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon
Meshes into Object Hierarchies: Furniture. Adding Detail
to Models and Smoothing Organic Polygon Surfaces: Plant-life. Building
Complete Scenes & the 3D Workflow. Going Deeper:
More Polygon Primitives, Reuse of Components & Issues of Scale. A Basic
Interior Architectural Scene: A Prison Cell. A Basic
Exterior Architectural Scene: A Modern Greenhouse. A More Complex Interior
Architectural Scene: A Modern Home. A More
Complex Exterior Architectural Scene: A Modern Home & Grounds. Bringing
Polygon Meshes to Life: Materials, Lights, Ray-
Tracing & Rendering. Organic Modeling with Curves and NURBS Curves.
Organic Modeling: The Mathematics of Bezier and
NURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon
Models VS Curve-Based Models. Doing A Lot with A
Little: A Core Set of Curve-Based Modeling & Sculpting Tools. Basic Organic
Models: Bottles & Glasses, Trees & Plants. Advanced
Curve-Based Modeling Tools: Adding Organic Detail to Our Moai. Advanced
Materials, Lights, and Rendering. Photorealistic
Rendering: The Interplay of Materials, Lights, and Rendering. Lighting
Approaches: Point/Area/Spot/Directional, HDRI & 3-Point
Lighting. Shaders: Seamless Textures, uv Mapping & Bump/Displacement/Normal
Maps. Materials: Brick/Stone/Plaster/Marble,
Metals/Glass, Wood, Soil/Rocks & Skies. Blending Texture Layers: Aging &
Grunging Materials. Using Plugins: Natural Terrain,
Dynamics, Lighting, Painting & Renderers. Popular 3D Applications: Maya,
Houdini, MODO, Rhino3D, 3DS Max & ZBrush.
Renderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman &
Maxwell. Animating a Scene. Basic Animation:
Rotate/Scale/Translate, Keyframing & Motion Paths. Hard/Soft Dynamics: Pool
Balls & Metal Deformations. Emitters & Particle
Dynamics: Rain, Smoke, Water & Pouring Cold Cereal. Deformers &
Blendshapes: Coiled Hoses, Pool Covers & Human Faces.
Character Animation: Skeletons, Rigging & Skinning. Finishing a Basic 3D
Workflow: Video & Audio Editing.
Space. Crafting Polygon Models. What Is Polygon
Modeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A
Core Set of Polygon & Sculpting Tools. The Top-Down
Crafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon
Meshes into Object Hierarchies: Furniture. Adding Detail
to Models and Smoothing Organic Polygon Surfaces: Plant-life. Building
Complete Scenes & the 3D Workflow. Going Deeper:
More Polygon Primitives, Reuse of Components & Issues of Scale. A Basic
Interior Architectural Scene: A Prison Cell. A Basic
Exterior Architectural Scene: A Modern Greenhouse. A More Complex Interior
Architectural Scene: A Modern Home. A More
Complex Exterior Architectural Scene: A Modern Home & Grounds. Bringing
Polygon Meshes to Life: Materials, Lights, Ray-
Tracing & Rendering. Organic Modeling with Curves and NURBS Curves.
Organic Modeling: The Mathematics of Bezier and
NURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon
Models VS Curve-Based Models. Doing A Lot with A
Little: A Core Set of Curve-Based Modeling & Sculpting Tools. Basic Organic
Models: Bottles & Glasses, Trees & Plants. Advanced
Curve-Based Modeling Tools: Adding Organic Detail to Our Moai. Advanced
Materials, Lights, and Rendering. Photorealistic
Rendering: The Interplay of Materials, Lights, and Rendering. Lighting
Approaches: Point/Area/Spot/Directional, HDRI & 3-Point
Lighting. Shaders: Seamless Textures, uv Mapping & Bump/Displacement/Normal
Maps. Materials: Brick/Stone/Plaster/Marble,
Metals/Glass, Wood, Soil/Rocks & Skies. Blending Texture Layers: Aging &
Grunging Materials. Using Plugins: Natural Terrain,
Dynamics, Lighting, Painting & Renderers. Popular 3D Applications: Maya,
Houdini, MODO, Rhino3D, 3DS Max & ZBrush.
Renderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman &
Maxwell. Animating a Scene. Basic Animation:
Rotate/Scale/Translate, Keyframing & Motion Paths. Hard/Soft Dynamics: Pool
Balls & Metal Deformations. Emitters & Particle
Dynamics: Rain, Smoke, Water & Pouring Cold Cereal. Deformers &
Blendshapes: Coiled Hoses, Pool Covers & Human Faces.
Character Animation: Skeletons, Rigging & Skinning. Finishing a Basic 3D
Workflow: Video & Audio Editing.