The eagerly awaited companion to the bestselling 3D Game Engine Design- the book that set a standard for the industryHinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
Produktdetails
The Morgan Kaufmann Series in Interactive 3D Technology
Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods. Previously, he was the director of engineering at Numerical Design Ltd. (NDL), the company responsible for the real-time 3D game engine, NetImmerse. He also worked for NDL on Gamebryo, which was the next-generation engine after NetImmerse. His background includes a BA degree in mathematics from Bloomsburg University, MS and PhD degrees in mathematics from the University of Colorado at Boulder, and MS and PhD degrees in computer science from the University of North Carolina at ChapelHill. He is the author of 3D Game Engine Design, 2nd Edition (2006), 3D Game Engine Architecture (2005), Game Physics (2004), and coauthor with Philip Schneider of Geometric Tools for Computer Graphics (2003), all published by Morgan Kaufmann. As a mathematician, Dave did research in the mathematics of combustion, signal and image processing, and length-biased distributions in statistics. He was an associate professor at the University of Texas at San Antonio with an adjunct appointment in radiology at the U.T. Health Science Center at San Antonio. In 1991, he gave up his tenured position to re-train in computer science at the University of North Carolina. After graduating in 1994, he remained for one year as a research associate professor in computer science with a joint appointment in the Department of Neurosurgery, working in medical image analysis. His next stop was the SAS Institute, working for a year on SAS/Insight, a statistical graphics package. Finally, deciding that computer graphics and geometry were his real calling, Dave went to work for NDL (which is now Emergent Game Technologies), then to Magic Software, Inc., which later became Geometric Tools, Inc. Daves participation in the newsgroup comp.graphics.algorithms and his desire to make 3D graphics technology available to all are what has led to the creation of his company's website and his books.
Inhaltsangabe
About the Author; Preface; Chapter 1 Introduction; Chapter 2 Core Systems; Chapter 3 Scene Graphs and Renderers; Chapter 4 Advanced Scene Graph Topics; Chapter 5 Advanced Rendering Topics; Chapter 6 Collision Detection; Chapter 7 Physics; Chapter 8 Applications; Appendix A Coding Conventions; References; Index; About the CD-ROM
About the Author; Preface; Chapter 1 Introduction; Chapter 2 Core Systems; Chapter 3 Scene Graphs and Renderers; Chapter 4 Advanced Scene Graph Topics; Chapter 5 Advanced Rendering Topics; Chapter 6 Collision Detection; Chapter 7 Physics; Chapter 8 Applications; Appendix A Coding Conventions; References; Index; About the CD-ROM
Rezensionen
"Eberly has done it again. [Here] is everything needed for the development of commercial quality 3d games...Let the games begin." -Timothy Prepscius, DimensionDoor, Inc.
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