Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.
Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America's Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.
Inhaltsangabe
Introduction. The Basics of Art. The Basics of Computer Graphic Technology. Introduction to Shaders and Materials. Preparing for Texture Creation. Sci-Fi Hallway Basic Shaders: Diffuse Illumination and Opacity. The Urban Setting: Low-Polygon High-Texture Detail. The Fantasy Setting: High-Polygon High-Texture Detail. Exteriors. Game Effects. Normal Maps and Multipass Shaders.
Introduction. The Basics of Art. The Basics of Computer Graphic Technology. Introduction to Shaders and Materials. Preparing for Texture Creation. Sci-Fi Hallway Basic Shaders: Diffuse Illumination and Opacity. The Urban Setting: Low-Polygon High-Texture Detail. The Fantasy Setting: High-Polygon High-Texture Detail. Exteriors. Game Effects. Normal Maps and Multipass Shaders.
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