Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max.
Learn time-saving techniques and tested production-ready tips for maximum speed and efficiency in creating professional-level architectural visualizations in 3ds Max.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Brian L. Smith has worked since 1997 as a CAD manager and animation specialist in architectural, engineering, and landscaping firms. Since 2001, he has led his own company specializing in the production of architectural animations and renderings in 3ds max. He is the cofounder of 3DAS and CGschool, where he teaches. Brian is also an active-duty member of the armed forces.
Inhaltsangabe
Part 1: Working with Architectural Drawings Chapter 1: Reading Architectural Drawings Chapter 2 Preparing AutoCAD Linework for 3ds Max; Part 2: Creating Building Elements Chapter 3: Creating Walls Windows & Doors (Part 1) Chapter 4: Creating Walls etc. (Part 2) Chapter 5: Creating Roofs Chapter 6: Creating Furniture; Part 3: Creating Site Elements Chapter 7: Creating 2D Sites Chapter 8: Creating 3D Sites Chapter 9: Creating Backgrounds; Chapter 10: Creating Vegetation; Part 4: mental ray Chapter 11: Introduction to mental ray Chapter 12: Global Illumination Chapter 13: Lighting Strategies with mental ray Chapter 14: mental ray Materials; Part 5: Advanced Visualization Techniques Chapter 15: Unwrap UVW Chapter 16: Advanced Animation and Effects Chapter 17: Photoshop Techniques for Visualization; Part 6: Efficient 3D Workflow Chapter 18: The Animation Process Chapter 19: Managing System Resources; Appendixes: Appendix A-K
Part 1: Working with Architectural Drawings Chapter 1: Reading Architectural Drawings Chapter 2 Preparing AutoCAD Linework for 3ds Max; Part 2: Creating Building Elements Chapter 3: Creating Walls Windows & Doors (Part 1) Chapter 4: Creating Walls etc. (Part 2) Chapter 5: Creating Roofs Chapter 6: Creating Furniture; Part 3: Creating Site Elements Chapter 7: Creating 2D Sites Chapter 8: Creating 3D Sites Chapter 9: Creating Backgrounds; Chapter 10: Creating Vegetation; Part 4: mental ray Chapter 11: Introduction to mental ray Chapter 12: Global Illumination Chapter 13: Lighting Strategies with mental ray Chapter 14: mental ray Materials; Part 5: Advanced Visualization Techniques Chapter 15: Unwrap UVW Chapter 16: Advanced Animation and Effects Chapter 17: Photoshop Techniques for Visualization; Part 6: Efficient 3D Workflow Chapter 18: The Animation Process Chapter 19: Managing System Resources; Appendixes: Appendix A-K
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