This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience.
This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience.
Weimin Toh teaches in the Department of English Language and Literature at the National University of Singapore. His main research areas are social semiotics, multimodal discourse analysis/multimodality, game studies and narratology. He is also interested in other research topics such as child language development.
Inhaltsangabe
1 Introduction 2 A Multimodal Approach to Ludonarratology 3 Theoretical Conceptualisation of the Ludonarrative Model 4 Ludonarrative Dissonance 5 Ludonarrative Resonance 6 Ludonarrative (Ir)relevance and the Player Experience 7 Methodological Considerations in the Ludonarrative Model 8 Narration I - Players' Mental Models 9 Narration II - Video Game Narrative Analysis Framework 10 Gameplay I - Players' Actions and Mechanics 11 Gameplay II - Loop, Phase Types, and Stage(s) 12 Video Games as Ludonarrative: Application and Future Directions
1 Introduction 2 A Multimodal Approach to Ludonarratology 3 Theoretical Conceptualisation of the Ludonarrative Model 4 Ludonarrative Dissonance 5 Ludonarrative Resonance 6 Ludonarrative (Ir)relevance and the Player Experience 7 Methodological Considerations in the Ludonarrative Model 8 Narration I - Players' Mental Models 9 Narration II - Video Game Narrative Analysis Framework 10 Gameplay I - Players' Actions and Mechanics 11 Gameplay II - Loop, Phase Types, and Stage(s) 12 Video Games as Ludonarrative: Application and Future Directions
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