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The book takes the concept of computer-based simulations for predicting American football games-like the Madden video games for example-and attempts to devise a simpler method. With just a word processor, some spreadsheets, a fundamental understanding of percentages and probabilities, and a few hours of work, anyone can achieve results that are remarkably similar to those of the more sophisticated computer models. Chapters 1 to 5 outline the method and its rationale. Chapters 6 to 9 detail an actual simulated contest play-by-play. Chapters 10 to 11 and the appendices utilize the method…mehr

Produktbeschreibung
The book takes the concept of computer-based simulations for predicting American football games-like the Madden video games for example-and attempts to devise a simpler method. With just a word processor, some spreadsheets, a fundamental understanding of percentages and probabilities, and a few hours of work, anyone can achieve results that are remarkably similar to those of the more sophisticated computer models. Chapters 1 to 5 outline the method and its rationale. Chapters 6 to 9 detail an actual simulated contest play-by-play. Chapters 10 to 11 and the appendices utilize the method described to determine which professional football team of the past fifty years was truly the best.
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