- Gebundenes Buch
Discover the world's most amazing computers and find out how to program your own computer game
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Discover the world's most amazing computers and find out how to program your own computer game
Produktdetails
- Produktdetails
- Verlag: Hachette Children's Group
- Seitenzahl: 64
- Erscheinungstermin: 11. Juli 2019
- Englisch
- Abmessung: 223mm x 290mm x 12mm
- Gewicht: 520g
- ISBN-13: 9781526308177
- ISBN-10: 1526308177
- Artikelnr.: 57085231
- Verlag: Hachette Children's Group
- Seitenzahl: 64
- Erscheinungstermin: 11. Juli 2019
- Englisch
- Abmessung: 223mm x 290mm x 12mm
- Gewicht: 520g
- ISBN-13: 9781526308177
- ISBN-10: 1526308177
- Artikelnr.: 57085231
Clive Gifford is the author of more than 150 children's books including Eye Benders, winner of the Royal Society Young People's Book Prize, Royal Society-nominated Out of This World and Cool Technology which won the School Library Association Information Book Award. He has travelled through 70 countries, run a computer games company and taken part in all manner of sports from parachuting and gliding to Ultimate Frisbee. Clive's official website can be found at www.clivegifford.co.uk
1: Computer Planet
2: Early Calculators
3: Babbage's Engines
4: A Matter of Logic
5: ENIAC
6: Off to Work
7: Compilers
8: Hard Disc Drive
9: Input Devices
10: Microprocessors
11: C and C++
12: Digital Cameras
13: Let the Games Begin!
14: Atari 2600
15: The Home Comuter Boom
16: Supercomputers
17: IBM Personal Computer
18: The Nintendo Revolution
19: The World Wide Web
20: 3D Printing
21: Smartphones
22: Man Versus Machine
23: Smart Hones, Smart Cars
24: Computers in Space
25: Augmented Reality
26: Virtual Reality
27: Future Computing
28: Make Your Own Scratch Game
29: Glossary
30: Further Information and Index
2: Early Calculators
3: Babbage's Engines
4: A Matter of Logic
5: ENIAC
6: Off to Work
7: Compilers
8: Hard Disc Drive
9: Input Devices
10: Microprocessors
11: C and C++
12: Digital Cameras
13: Let the Games Begin!
14: Atari 2600
15: The Home Comuter Boom
16: Supercomputers
17: IBM Personal Computer
18: The Nintendo Revolution
19: The World Wide Web
20: 3D Printing
21: Smartphones
22: Man Versus Machine
23: Smart Hones, Smart Cars
24: Computers in Space
25: Augmented Reality
26: Virtual Reality
27: Future Computing
28: Make Your Own Scratch Game
29: Glossary
30: Further Information and Index
1: Computer Planet
2: Early Calculators
3: Babbage's Engines
4: A Matter of Logic
5: ENIAC
6: Off to Work
7: Compilers
8: Hard Disc Drive
9: Input Devices
10: Microprocessors
11: C and C++
12: Digital Cameras
13: Let the Games Begin!
14: Atari 2600
15: The Home Comuter Boom
16: Supercomputers
17: IBM Personal Computer
18: The Nintendo Revolution
19: The World Wide Web
20: 3D Printing
21: Smartphones
22: Man Versus Machine
23: Smart Hones, Smart Cars
24: Computers in Space
25: Augmented Reality
26: Virtual Reality
27: Future Computing
28: Make Your Own Scratch Game
29: Glossary
30: Further Information and Index
2: Early Calculators
3: Babbage's Engines
4: A Matter of Logic
5: ENIAC
6: Off to Work
7: Compilers
8: Hard Disc Drive
9: Input Devices
10: Microprocessors
11: C and C++
12: Digital Cameras
13: Let the Games Begin!
14: Atari 2600
15: The Home Comuter Boom
16: Supercomputers
17: IBM Personal Computer
18: The Nintendo Revolution
19: The World Wide Web
20: 3D Printing
21: Smartphones
22: Man Versus Machine
23: Smart Hones, Smart Cars
24: Computers in Space
25: Augmented Reality
26: Virtual Reality
27: Future Computing
28: Make Your Own Scratch Game
29: Glossary
30: Further Information and Index