Develop creative animation and multimedia using Adobe AnimateAdobe Animate Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from ...
Develop creative animation and multimedia using Adobe AnimateAdobe Animate Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from ...Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Russell Chun earned his master's degree in medical illustration from the Johns Hopkins University School of Medicine, and used Flash for over eight years to develop interactive, instructional multimedia. He has taught Flash at the beginning through advanced levels at a number of institutions including the College of San Mateo, the Center for Electronic Art, the UC Berkeley Graduate School of Journalism, Cellspace, Columbia University Graduate School of Journalism, and City University of New York Graduate School of Journalism. He has also taught Flash at national conferences, regional user group meetings, and corporate workshops. He is the author of several advanced Flash books, Macromedia Flash Advanced Visual QuickPro Guide for versions 5, MX, MX2004, and 8. He has written several Flash articles for MacWorld and for SBS Digital Design.
Inhaltsangabe
Getting AcquaintedCreating Graphics and TextAnimating Symbols with Classic TweensLayer Parenting and Character AnimationAnimating with Modern RiggingAnimating Symbols with Motion TweensAnimating the CameraAnimating Shapes and Using MasksInverse Kinematics with BonesCreating Interactive Navigation
Getting AcquaintedCreating Graphics and TextAnimating Symbols with Classic TweensLayer Parenting and Character AnimationAnimating with Modern RiggingAnimating Symbols with Motion TweensAnimating the CameraAnimating Shapes and Using MasksInverse Kinematics with BonesCreating Interactive Navigation
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