This book is about the Double Set Game (D.4.2.11) played on the Advance chess game board called Model III, the Longitudinal Star Gate 14 Model, or S.G 14 Model. It is important to note for your additional information that Single Set games were discussed in my previously published print copies of Book 1 Vol. 1 and Book 1 Vol. 2 (please visit: http://www.ISBN.1503269485.com and http://www.ISBN.1505573378.com ). After a while, the Single Set games became boring so I had to develop ways to make the games more complex. Thus, the Double Set games were developed. In the Double Set Game that involves…mehr
This book is about the Double Set Game (D.4.2.11) played on the Advance chess game board called Model III, the Longitudinal Star Gate 14 Model, or S.G 14 Model. It is important to note for your additional information that Single Set games were discussed in my previously published print copies of Book 1 Vol. 1 and Book 1 Vol. 2 (please visit: http://www.ISBN.1503269485.com and http://www.ISBN.1505573378.com ). After a while, the Single Set games became boring so I had to develop ways to make the games more complex. Thus, the Double Set games were developed. In the Double Set Game that involves the play of two chess sets played on Model III, unlike the Single Set game, a chess player will have to Checkmate his/her opponents' Kings twice in order to win the match. Whereas in the Single Set game that involves a Single set game, a chess player needs to only Checkmate his/her opponent's King once to claim victory in the game. The fascination of chess has encouraged me to develop other types of games boards models that are seemingly complex in nature. In doing this, brings me one step closer to my intention of making the games played on the extra models fun and more interesting than the last model.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
The fascination of International Chess Competitions among professional players, like the Grand Masters from Russia, Gary Karpov, Kasparov and Vladimir Kraminik and the Grand Masters form U.S.A., Bobby Fisher and Paul Morphy, intuitively spark my desire to design chess games that require higher degrees of cognitive elasticity. My experiences in past chess games at the non-competitive levels reflects a state of boredom. I find that raising the levels of cognitive techniques, rules and applications of this mental warfare game, an avid chess enthusiast would find no comparison to the scope, brevity, depth, dexterity and richness this Advance Chess game offers, to which, may I add, was my design and may someday be marketable world-wide. This brings to mind how little, we as masters of the planet, use our mental capabilities for our daily decision-making processes. We only use a minuscule fraction of our total mental capacities and thus, cease to develop our minds to their full potential, thereby, leaving it to remain in its infancy. The brevity of computers or application robotics, in conjunction with artificial intelligence, in comparison to the human mind is comparable to just a speck of sand along a vast ocean floor. The link of today's progressive technologies has only widened the expanse of our understanding of the human mind and its network complexities. An adaptable developing mind is capable of adjusting and surviving the pressures of today's rapid technological progression. The frequent use of the techniques that apply to the games of Advance Chess does produce, from my understanding of the biological synaptic composition of our minds, an alert conscious mind which is relatively free from the drawbacks of Attention Deficit Hypertension Disorder (A.D.H.D.) that is an ailment of many people globally. Thus, the techniques of play in the Advance Chess games require the use of a keen sense of concentration and an awareness of the rules and regulations pertaining to the model in question. This follows a common phrase, "Use it or lose it." The key to a successful completion for any Player in Advance Chess Games is the willingness to have an open mind and a particularly keen awareness of the techniques, rules and applications that apply to that particular model. When I play Advance Chess whether it is solitaire (with an imaginary opponent) or with a challenger, I almost always apply the motto: " When you have exhausted all the possibilities, whatever remains, however infinitesimal, then becomes a possibility ". Enjoy and have fun while at play, because, " You are what you think, you think therefore you are". After all, it is not so much about the thrill of winning games as it is about the ardent quality of play as it relates to the rules and applications that precedes the Patterns and Processes of the logic sequential premise that Advance Chess offers.
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