This is the year of the iPhone SDK and the introduction of Google's Android, and this is the book that shows developers how to create compelling mobile applications with Flash and how to deploy them across any device. AdvancED Flash on Devices begins with a discussion of the mobile development landscape-the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to…mehr
This is the year of the iPhone SDK and the introduction of Google's Android, and this is the book that shows developers how to create compelling mobile applications with Flash and how to deploy them across any device. AdvancED Flash on Devices begins with a discussion of the mobile development landscape-the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace. Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Scott Janousek is a Flash and Flash Mobile developer currently working in the Boston area of the United States. In addition to his experience with mobile development, Scott has an accumulated ten years of diverse software engineering and Web consulting background, and several of those years were dedicated to the creation of interactive multimedia, including CD-ROMs, DVDs, webcasts, kiosks, RIAs, and web sites. Today, Scott is an Adobe Certified Flash Designer and Developer, as well as a recognized Flash Lite Subject Matter Expert. In addition, he is also an Adobe Certified Instructor for Flash Lite and Adobe Certified Developer for Mobile Application Development. He holds a bachelors degree in computer science from the University of Massachusetts, Amherst. An active and contributing member of the Boston Adobe Mobile and Devices User Group (AMaDUG), Boston Flash Platform User Group (BFPUG), and Mobile Monday Boston (MoMoBoston), Scott is passionate about the Flash platform across mobile devices as well as for the desktop. When he has a chance, he speaks at new media institutes, user groups, and conferences about Flash and Flash Mobile, including most recently the Design & Technology Festival (FITC) 2006, Adobe MAX 2006, and Adobe MAX Asia Pacific 2006. He has also written a number of technical articles on Flash Mobile technologies, such as Flash Lite, including some of which can be found on the Adobe Developer Center web site. Check out his blog at www.scottjanousek.com/blog for more information about his latest Flash and Mobile endeavors, as well as his occasional post about the latest and greatest portable consumer electronic devices.
Inhaltsangabe
Mobile Development Landscape.- The Mobile and Device Landscape.- Flash Lite Platform Overview.- Flash Lite Platform Fundamentals.- Flash Lite 3.- Tips and Tricks for Developing Flash Mobile Applications.- Mobile and Device Widget Platforms with Flash.- Flash Lite User Interface Components and Frameworks.- Extending Flash on Mobile and Devices Using OEM-Based Solutions.- Porting Flash Lite Applications to the iPhone Using Third-Party Tools.- Air Applications for Multiple Screens and Mobile Internet Devices.- Adobe Integrated Runtime on Mobile Devices.- Adopting AIR for Mobile Devices.- Developing Cross-Platform Air Applications.- Flex Application Running Flash 10 on Mobile Devices.- Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst.- Adopting Flex for Multiple Devices.- Building Mobile Applications Using Test-Driven Development.- Creating a Cross-Platform Video Player and Optimizing Content.
Mobile Development Landscape.- The Mobile and Device Landscape.- Flash Lite Platform Overview.- Flash Lite Platform Fundamentals.- Flash Lite 3.- Tips and Tricks for Developing Flash Mobile Applications.- Mobile and Device Widget Platforms with Flash.- Flash Lite User Interface Components and Frameworks.- Extending Flash on Mobile and Devices Using OEM-Based Solutions.- Porting Flash Lite Applications to the iPhone Using Third-Party Tools.- Air Applications for Multiple Screens and Mobile Internet Devices.- Adobe Integrated Runtime on Mobile Devices.- Adopting AIR for Mobile Devices.- Developing Cross-Platform Air Applications.- Flex Application Running Flash 10 on Mobile Devices.- Mobile Applications and Development Strategies with Flex 4 and Flash Catalyst.- Adopting Flex for Multiple Devices.- Building Mobile Applications Using Test-Driven Development.- Creating a Cross-Platform Video Player and Optimizing Content.
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