Conveys the essence of object-oriented programming and software building through the Unified Modeling Language.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Part I. Structural Issues: 1. Modeling objects: using Binary- and Entity-relationship approaches 2. Object types as objects and vice versa 3. Power types 4. Specifying structural constraints 5. Toward a formalization of OO analysis Part II. Dynamic Issues: 6. What is object state? 7. Dynamic and multiple classification 8. Events and their specification 9. Approaches to finite-state machine modeling Part III. Business Rules: 10. Business rules 11. Using rules with diagrams Part IV. Object Complexity: 12. Managing object complexity, Part I: classification and generalization 13. Managing object complexity, Part II: aggregation Part V. Object Aggregation: 14. Six different kinds of aggregation 15. A foundation for aggregation 16. A user-level model of aggregation Part VI. Design Templates: 17. From analysis to design using templates, Part I 18. From analysis to design using templates, Part II 19. From analysis to design using templates, Part III Part VII. The Process of Objects: 20. Method engineering 21. User workshop techniques 22. Object-oriented methodologies.
Part I. Structural Issues: 1. Modeling objects: using Binary- and Entity-relationship approaches 2. Object types as objects and vice versa 3. Power types 4. Specifying structural constraints 5. Toward a formalization of OO analysis Part II. Dynamic Issues: 6. What is object state? 7. Dynamic and multiple classification 8. Events and their specification 9. Approaches to finite-state machine modeling Part III. Business Rules: 10. Business rules 11. Using rules with diagrams Part IV. Object Complexity: 12. Managing object complexity, Part I: classification and generalization 13. Managing object complexity, Part II: aggregation Part V. Object Aggregation: 14. Six different kinds of aggregation 15. A foundation for aggregation 16. A user-level model of aggregation Part VI. Design Templates: 17. From analysis to design using templates, Part I 18. From analysis to design using templates, Part II 19. From analysis to design using templates, Part III Part VII. The Process of Objects: 20. Method engineering 21. User workshop techniques 22. Object-oriented methodologies.
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