James J. Odell
Advanced Object-Oriented Analysis and Design Using UML
Herausgeber: Firesmith, Donald G.
James J. Odell
Advanced Object-Oriented Analysis and Design Using UML
Herausgeber: Firesmith, Donald G.
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Conveys the essence of object-oriented programming and software building through the Unified Modeling Language.
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Conveys the essence of object-oriented programming and software building through the Unified Modeling Language.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Cambridge University Press
- Seitenzahl: 262
- Erscheinungstermin: 5. März 2012
- Englisch
- Abmessung: 229mm x 152mm x 16mm
- Gewicht: 430g
- ISBN-13: 9780521648196
- ISBN-10: 052164819X
- Artikelnr.: 21383878
- Herstellerkennzeichnung
- Produktsicherheitsverantwortliche/r
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Cambridge University Press
- Seitenzahl: 262
- Erscheinungstermin: 5. März 2012
- Englisch
- Abmessung: 229mm x 152mm x 16mm
- Gewicht: 430g
- ISBN-13: 9780521648196
- ISBN-10: 052164819X
- Artikelnr.: 21383878
- Herstellerkennzeichnung
- Produktsicherheitsverantwortliche/r
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Part I. Structural Issues: 1. Modeling objects: using Binary- and Entity-relationship approaches
2. Object types as objects and vice versa
3. Power types
4. Specifying structural constraints
5. Toward a formalization of OO analysis
Part II. Dynamic Issues: 6. What is object state?
7. Dynamic and multiple classification
8. Events and their specification
9. Approaches to finite-state machine modeling
Part III. Business Rules: 10. Business rules
11. Using rules with diagrams
Part IV. Object Complexity: 12. Managing object complexity, Part I: classification and generalization
13. Managing object complexity, Part II: aggregation
Part V. Object Aggregation: 14. Six different kinds of aggregation
15. A foundation for aggregation
16. A user-level model of aggregation
Part VI. Design Templates: 17. From analysis to design using templates, Part I
18. From analysis to design using templates, Part II
19. From analysis to design using templates, Part III
Part VII. The Process of Objects: 20. Method engineering
21. User workshop techniques
22. Object-oriented methodologies.
2. Object types as objects and vice versa
3. Power types
4. Specifying structural constraints
5. Toward a formalization of OO analysis
Part II. Dynamic Issues: 6. What is object state?
7. Dynamic and multiple classification
8. Events and their specification
9. Approaches to finite-state machine modeling
Part III. Business Rules: 10. Business rules
11. Using rules with diagrams
Part IV. Object Complexity: 12. Managing object complexity, Part I: classification and generalization
13. Managing object complexity, Part II: aggregation
Part V. Object Aggregation: 14. Six different kinds of aggregation
15. A foundation for aggregation
16. A user-level model of aggregation
Part VI. Design Templates: 17. From analysis to design using templates, Part I
18. From analysis to design using templates, Part II
19. From analysis to design using templates, Part III
Part VII. The Process of Objects: 20. Method engineering
21. User workshop techniques
22. Object-oriented methodologies.
Part I. Structural Issues: 1. Modeling objects: using Binary- and Entity-relationship approaches
2. Object types as objects and vice versa
3. Power types
4. Specifying structural constraints
5. Toward a formalization of OO analysis
Part II. Dynamic Issues: 6. What is object state?
7. Dynamic and multiple classification
8. Events and their specification
9. Approaches to finite-state machine modeling
Part III. Business Rules: 10. Business rules
11. Using rules with diagrams
Part IV. Object Complexity: 12. Managing object complexity, Part I: classification and generalization
13. Managing object complexity, Part II: aggregation
Part V. Object Aggregation: 14. Six different kinds of aggregation
15. A foundation for aggregation
16. A user-level model of aggregation
Part VI. Design Templates: 17. From analysis to design using templates, Part I
18. From analysis to design using templates, Part II
19. From analysis to design using templates, Part III
Part VII. The Process of Objects: 20. Method engineering
21. User workshop techniques
22. Object-oriented methodologies.
2. Object types as objects and vice versa
3. Power types
4. Specifying structural constraints
5. Toward a formalization of OO analysis
Part II. Dynamic Issues: 6. What is object state?
7. Dynamic and multiple classification
8. Events and their specification
9. Approaches to finite-state machine modeling
Part III. Business Rules: 10. Business rules
11. Using rules with diagrams
Part IV. Object Complexity: 12. Managing object complexity, Part I: classification and generalization
13. Managing object complexity, Part II: aggregation
Part V. Object Aggregation: 14. Six different kinds of aggregation
15. A foundation for aggregation
16. A user-level model of aggregation
Part VI. Design Templates: 17. From analysis to design using templates, Part I
18. From analysis to design using templates, Part II
19. From analysis to design using templates, Part III
Part VII. The Process of Objects: 20. Method engineering
21. User workshop techniques
22. Object-oriented methodologies.