Advances in Computer Games

Advances in Computer Games

11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers

Herausgegeben: Herik, H. Jaap van den; Hsu, Shun-Chin; Hsu, Tsan-sheng; Donkers, H. H. L. M.
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Innovative Opening-Book Handling.- Partial Information Endgame Databases.- Automatic Generation of Search Engines.- RSPSA: Enhanced Parameter Optimization in Games.- Similarity Pruning in PrOM Search.- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons.- Recognizing Seki in Computer Go.- Move-Pruning Techniques for Monte-Carlo Go.- A Phantom-Go Program.- Dual Lambda Search and Shogi Endgames.- Chunking in Shogi: New Findings.- King Race.- The Graph-History Interaction Problem in Chinese Chess.- A New Family of k-in-a-Row Games.- Exact-Bound Analyzes and ...