"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as:- Real-time computer animation - Image based…mehr
"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as:- Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
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Autorenporträt
John Vince, Bournemouth University, Pool, UK / Rae Earnshaw, University of Bradford, UK
Inhaltsangabe
Invited Papers: 1. Problems and Solutions for 3D Accurate Functional Modeling of the Hip and Shoulder. 2. Simulating a Human Society: The Challenges. 3. Content-Based Image Indexing and Retrieval in Compressed Domain. 4. Visual Data Navigators "Collaboratories". 5. What is Your Relationship with Your Information Space? 6. State of Art in Digital Media.- Modelling: 1. A Body and Garment Creation Method for an Internet Based Virtual Fitting Room. 2. Procedural Simulation of Interwoven Structures. 3. An Approach to Blend Surfaces. 4. Borders, Semi-sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes. 5. Mesh Smoothing with Shape or Feature Preservation. 6. Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers. 7. Progressive Gap Closing for Mesh Repairing. 8. An Isosurface Continuity Algorithm for Super Adaptive Resolution Data. 9. Acceleration of Elastic Model's Motion Computation Based on Elastic Element Reduction. 10. Explosive Impact on Real-time Deformable Terrain. 11. Image-Based Modeling Using Viewpoint Entropy.- Animation: 1. Automatic Generation of Non-verbal Facial Expressions from Speech. 2. Experimental Investigation of Linguistic and Parametric Descriptions of Human Motion for Animation. 3. A Novel Multi-resolution Anthropometrical Algorithm for Realistic Simulation and Manipulation of Facial Appearance. 4. Real Time Animation of Running Waters Based on Spectral Analysis of Navier-Stokes Equations.- Rendering: 1. Factoring a Specular Reflection Field into Added Diffuse Reflection Fields. 2. A hardware based implementation of the Multipath method. 3. Fuzzy Random Walk. 4. Shadow Mapping for Hemispherical and Omnidirectional Light Sources. 5. A Sky Light Illuminational Model in Specular Environment. 6. High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments. 7. New Contrast Methods for Pixel Supersampling. 8. Visibility Maps: A topological Structure for Fast Antialised Ray tracing. 9. Realtime Shading of Folded Surfaces. 10. Rendering Natural Waters: Merging Computer Graphics with Physics and Biology. 11. A System for Image Based Rendering of Walk-Throughs.- Visual Interaction: 1. Interaction in Virtual Worlds: Application to Music Performers. 2. Enhancing Archive Television Programmes for Interactivity.
Invited Papers: 1. Problems and Solutions for 3D Accurate Functional Modeling of the Hip and Shoulder. 2. Simulating a Human Society: The Challenges. 3. Content-Based Image Indexing and Retrieval in Compressed Domain. 4. Visual Data Navigators "Collaboratories". 5. What is Your Relationship with Your Information Space? 6. State of Art in Digital Media.- Modelling: 1. A Body and Garment Creation Method for an Internet Based Virtual Fitting Room. 2. Procedural Simulation of Interwoven Structures. 3. An Approach to Blend Surfaces. 4. Borders, Semi-sharp Edges and Adaptivity for Hexagonal Subdivision Surface Schemes. 5. Mesh Smoothing with Shape or Feature Preservation. 6. Reconstructing Surface Discontinuities by Intersecting Tangent Planes of Advancing Mesh Frontiers. 7. Progressive Gap Closing for Mesh Repairing. 8. An Isosurface Continuity Algorithm for Super Adaptive Resolution Data. 9. Acceleration of Elastic Model's Motion Computation Based on Elastic Element Reduction. 10. Explosive Impact on Real-time Deformable Terrain. 11. Image-Based Modeling Using Viewpoint Entropy.- Animation: 1. Automatic Generation of Non-verbal Facial Expressions from Speech. 2. Experimental Investigation of Linguistic and Parametric Descriptions of Human Motion for Animation. 3. A Novel Multi-resolution Anthropometrical Algorithm for Realistic Simulation and Manipulation of Facial Appearance. 4. Real Time Animation of Running Waters Based on Spectral Analysis of Navier-Stokes Equations.- Rendering: 1. Factoring a Specular Reflection Field into Added Diffuse Reflection Fields. 2. A hardware based implementation of the Multipath method. 3. Fuzzy Random Walk. 4. Shadow Mapping for Hemispherical and Omnidirectional Light Sources. 5. A Sky Light Illuminational Model in Specular Environment. 6. High Quality Final Gathering for Hierarchical Monte Carlo Radiosity for General Environments. 7. New Contrast Methods for Pixel Supersampling. 8. Visibility Maps: A topological Structure for Fast Antialised Ray tracing. 9. Realtime Shading of Folded Surfaces. 10. Rendering Natural Waters: Merging Computer Graphics with Physics and Biology. 11. A System for Image Based Rendering of Walk-Throughs.- Visual Interaction: 1. Interaction in Virtual Worlds: Application to Music Performers. 2. Enhancing Archive Television Programmes for Interactivity.
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