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Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.

Produktbeschreibung
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
Autorenporträt
Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.