Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.
Inhaltsangabe
Series Editor Introduction Acknowledgments Chapter 1: Aesthetics, Experiences and Games Chapter 2: Aesthetics and Game Genres Chapter 3: Aesthetics and Player Perspective Chapter 4: Aesthetics and Narrative Design Chapter 5: Aesthetics and Character Design Chapter 6: Aesthetics and Environment Design Chapter 7: Aesthetics and Game Mechanics Chapter 8: Aesthetics, Inquiry and Research
Series Editor Introduction Acknowledgments Chapter 1: Aesthetics, Experiences and Games Chapter 2: Aesthetics and Game Genres Chapter 3: Aesthetics and Player Perspective Chapter 4: Aesthetics and Narrative Design Chapter 5: Aesthetics and Character Design Chapter 6: Aesthetics and Environment Design Chapter 7: Aesthetics and Game Mechanics Chapter 8: Aesthetics, Inquiry and Research
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Shop der buecher.de GmbH & Co. KG Bürgermeister-Wegele-Str. 12, 86167 Augsburg Amtsgericht Augsburg HRA 13309