Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror.
Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Adam Daniel is a member of the Writing and Society Research Centre at Western Sydney University. His research investigates the evolution of horror film, with a focus on the intersection of embodied spectatorship and new media technologies. He has published on film, television and popular culture, and is the Vice-President of the Sydney Screen Studies Network.
Inhaltsangabe
Introduction Chapter 1: From the Semantic to the Somatic: Affective Engagement with Horror Cinema Chapter 2: From Identification to Embodied Spectatorship in the Found Footage Horror Film Chapter 3: Camera Supernaturalis Chapter 4: Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze's Perception-Image Chapter 5: Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator Chapter 6: What Hides Behind the Stream: Post-cinematic Hauntings of the Digital Chapter 7: The Evolving Screen Forms of New Media Horror Chapter 8: The Embodied Player of Horror Video Games Chapter 9: The Spectator-Interactor of Virtual Reality Horror Conclusion Bibliography List of Figures and Illustrations
Introduction Chapter 1: From the Semantic to the Somatic: Affective Engagement with Horror Cinema Chapter 2: From Identification to Embodied Spectatorship in the Found Footage Horror Film Chapter 3: Camera Supernaturalis Chapter 4: Perception and Point of View in the Found Footage Horror Film: New Understandings via Deleuze's Perception-Image Chapter 5: Horrific Entwinement: Affective Neuroscience and the Body of the Horror Spectator Chapter 6: What Hides Behind the Stream: Post-cinematic Hauntings of the Digital Chapter 7: The Evolving Screen Forms of New Media Horror Chapter 8: The Embodied Player of Horror Video Games Chapter 9: The Spectator-Interactor of Virtual Reality Horror Conclusion Bibliography List of Figures and Illustrations
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