Pocket Guide to Gene Level Diagnostics in Clinical Practice is an abbreviated, pocket-size, quick-reference guide that provides a point-by-point synopsis of the vast wealth of information contained in CRC Handbook of Gene Level Diagnostics in Clinical Practice. All sections and subsections in the Pocket Guide are cross-referenced to corresponding pages in the Handbook. The book works well on its own as a quick reference, but also can be used in conjunction with the larger Handbook for detailed coverage and references to specific information. Pocket Guide to Gene Level Diagnostics in Clinical…mehr
Pocket Guide to Gene Level Diagnostics in Clinical Practice is an abbreviated, pocket-size, quick-reference guide that provides a point-by-point synopsis of the vast wealth of information contained in CRC Handbook of Gene Level Diagnostics in Clinical Practice. All sections and subsections in the Pocket Guide are cross-referenced to corresponding pages in the Handbook. The book works well on its own as a quick reference, but also can be used in conjunction with the larger Handbook for detailed coverage and references to specific information. Pocket Guide to Gene Level Diagnostics in Clinical Practice also includes extensive supplements featuring material not included in the Handbook. These are intended to provide an up-dated, practical source of information useful to anyone involved in molecular diagnostic research and/or service. Supplements are cross-referenced to the main text of the Pocket Guide, that complement and enhance the material covered. Pocket Guide to Gene Level Diagnostics in Clinical Practice will be a handy reference for professionals and students in pathology, biotechnology, biology, and medicine.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Chris Jackson is an author, designer, and professor at the Rochester Institute of Technology (RIT). He lectures and conducts workshops relating to interaction design and motion graphics, and his professional work has received over 25 distinguished national and international awards for online communication. He continues to publish and present his research and professional work at Adobe MAX Creativity Conference, ACM SIGGRAPH, and the Society for Technical Communication (STC). Chris is also the author of Flash + After Effects, Second Edition (Focal Press, 2010), Flash Cinematic Techniques (Focal Press, 2010), and co-author of Flash 3D: Animation, Interactivity, and Games (Focal Press 2006).
Inhaltsangabe
Introduction Chapter 1: Getting Started in CINEMA 4D What is CINEMA 4D Lite and CINEWARE? Creating a CINEMA 4D File Modeling in CINEMA 4D Lite Applying Materials in CINEMA 4D Lite Moving Around in CINEMA 4D Lite Adding Lights in CINEMA 4D Lite Animating in CINEMA 4D Lite Rendering in After Effects Chapter 2: Modeling in CINEMA 4D The CINEMA 4D Workflow Modeling with Primitives Generating Objects with NURBS Defining Surface Properties Lighting a Scene Working with Cameras Adding Visual Effects and Rendering Chapter 3: 3D Camera Tracking and Compositing with CINEWARE CINEWARE Render Settings Using the 3D Camera Tracker in After Effects Compositing a 3D Object with CINEWARE Exporting a CINEMA 4D file from After Effects Using a Null and Camera Objects in CINEMA 4D Chapter 4: Casting Shadows Using Layers with CINEWARE Lights and Shadows in CINEMA 4D Creating a Shadow Catcher in After Effects Adding Shadows in CINEMA 4D Setting Up Layers and Compositing Tags Compositing Layers with CINEWARE Chapter 5: Lighting Effects Seeing the Light Adding Volumetric Lighting Mixing Color with Lights Combining 2D and 3D Effects Chapter 6: Materials and Shaders in Motion What are Shaders? Using Volumetric Shaders Product Placement with Alpha Channels Animating Materials with Noise Shaders Optimizing a CINEMA 4D Scene Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE Cameras in CINEMA 4D and CINEWARE Using Camera Layers in After Effects Attaching a Target Camera to a Spline Controlling Multiple Cameras in CINEWARE Adding a Stage Object to Change Cameras Chapter 8: Multi-Pass Rendering with CINEWARE Rendering in CINEMA 4D Lite Creating Shadows with Ambient Occlusion Setting Up Multi-Pass Rendering Adding an Object Buffer Combining Multi-Pass Layers in CINEWARE Chapter 9: Beyond CINEMA 4D Lite Upgrading from CINEMA 4D Lite Modeling with Points. Edges, and Polygons Exploring MoGraph Objects in CINEMA 4D Animating with Sound Effectors Adding Dynamics to a Scene Index
Introduction Chapter 1: Getting Started in CINEMA 4D What is CINEMA 4D Lite and CINEWARE? Creating a CINEMA 4D File Modeling in CINEMA 4D Lite Applying Materials in CINEMA 4D Lite Moving Around in CINEMA 4D Lite Adding Lights in CINEMA 4D Lite Animating in CINEMA 4D Lite Rendering in After Effects Chapter 2: Modeling in CINEMA 4D The CINEMA 4D Workflow Modeling with Primitives Generating Objects with NURBS Defining Surface Properties Lighting a Scene Working with Cameras Adding Visual Effects and Rendering Chapter 3: 3D Camera Tracking and Compositing with CINEWARE CINEWARE Render Settings Using the 3D Camera Tracker in After Effects Compositing a 3D Object with CINEWARE Exporting a CINEMA 4D file from After Effects Using a Null and Camera Objects in CINEMA 4D Chapter 4: Casting Shadows Using Layers with CINEWARE Lights and Shadows in CINEMA 4D Creating a Shadow Catcher in After Effects Adding Shadows in CINEMA 4D Setting Up Layers and Compositing Tags Compositing Layers with CINEWARE Chapter 5: Lighting Effects Seeing the Light Adding Volumetric Lighting Mixing Color with Lights Combining 2D and 3D Effects Chapter 6: Materials and Shaders in Motion What are Shaders? Using Volumetric Shaders Product Placement with Alpha Channels Animating Materials with Noise Shaders Optimizing a CINEMA 4D Scene Chapter 7: Working with Cameras in CINEMA 4D and CINEWARE Cameras in CINEMA 4D and CINEWARE Using Camera Layers in After Effects Attaching a Target Camera to a Spline Controlling Multiple Cameras in CINEWARE Adding a Stage Object to Change Cameras Chapter 8: Multi-Pass Rendering with CINEWARE Rendering in CINEMA 4D Lite Creating Shadows with Ambient Occlusion Setting Up Multi-Pass Rendering Adding an Object Buffer Combining Multi-Pass Layers in CINEWARE Chapter 9: Beyond CINEMA 4D Lite Upgrading from CINEMA 4D Lite Modeling with Points. Edges, and Polygons Exploring MoGraph Objects in CINEMA 4D Animating with Sound Effectors Adding Dynamics to a Scene Index
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826