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In Agile Game Development, Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for todayGÇÖs radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games,…mehr

Produktbeschreibung
In Agile Game Development, Clinton Keith offered game development team members the first complete blueprint for leveraging the power of Scrum and Agile methods to deliver games more efficiently, rapidly, and cost-effectively; create games that offer more entertainment value; and make life more fulfilling for every development team member. Now, reflecting his unsurpassed experience helping more than 150 game development studios succeed, Keith has thoroughly revamped his classic guide for todayGÇÖs radically transformed industry. The only Certified Scrum Trainer to help build 20 AAA-level games, Keith is singularly well-placed to help game developers solve the problems they actually face. In this edition, he: * Addresses the modern challenges of mobile, free-to-play, and Massively Agile games * Adds a completely new section on large-scale Agile game development, and new chapters on managing the first release, forming and leading Agile teams, game pipelines, and more * Presents many new date stories about the experiences of actual game development teams, with actionable takeaways * Illuminates advanced Agile projects through new GÇ£Things to TryGÇ¥ sidebars * Covers Kanban and other Agile methodologies as well as Scrum This 2nd Edition offers todayGÇÖs game developers even more value GÇô no matter what types of games theyGÇÖre developing, what development roles they play, or what environments theyGÇÖre working in.
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Autorenporträt
Over the course of 35 years, Clinton Keith has gone from programming avionics for advanced fighter jets and underwater robots to developing and leading on hit video game titles such as Midtown Madness, Midnight Club, and Darkwatch, among a dozen others as a CTO and Director of Product Development. He introduced the video game industry to Agile practices in 2003 and now trains and coaches video game teams. Clinton is the author of the first edition of this book, Agile Game Development with Scrum, and co-author of Gear Up! Advanced Game Practices. His website is www.ClintonKeith.com.