How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? What does it mean to be "findable" in this day and age? This eye-opening new book examines the convergence of information and connectivity. Written by Peter Morville, author of the groundbreaking Information Architecture for the World Wide Web, the book defines our current age as a state of unlimited findability. In other words,…mehr
How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? What does it mean to be "findable" in this day and age? This eye-opening new book examines the convergence of information and connectivity. Written by Peter Morville, author of the groundbreaking Information Architecture for the World Wide Web, the book defines our current age as a state of unlimited findability. In other words, anyone can find anything at any time. Complete navigability.Morville discusses the Internet, GIS, and other network technologies that are coming together to make unlimited findability possible. He explores how the melding of these innovations impacts society, since Web access is now a standard requirement for successful people and businesses. But before he does that, Morville looks back at the history of wayfinding and human evolution, suggesting that our fear of being lost has driven us to create maps, charts, and now, the mobile Internet.The book's central thesis is that information literacy, information architecture, and usability are all critical components of this new world order. Hand in hand with that is the contention that only by planning and designing the best possible software, devices, and Internet, will we be able to maintain this connectivity in the future. Morville's book is highlighted with full color illustrations and rich examples that bring his prose to life.Ambient Findability doesn't preach or pretend to know all the answers. Instead, it presents research, stories, and examples in support of its novel ideas. Are we truly at a critical point in our evolution where the quality of our digital networks will dictate how we behave as a species? Is findability indeed the primary key to a successful global marketplace in the 21st century and beyond. Peter Morville takes you on a thought-provoking tour of these memes and more -- ideas that will not only fascinate but will stir your creativity in practical ways that you can apply to your work immediately.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Peter Morville is president of Semantic Studios, an information architecture, user experience, and findability consultancy. For over a decade, he has advised such clients as AT&T, IBM, Microsoft, Harvard Business School, Internet2, Procter & Gamble, Vanguard, and Yahoo. Peter is best known as a founding father of information architecture, having co-authored the field's best-selling book, Information Architecture for the World Wide Web. Peter serves on the faculty at the University of Michigan's School of Information and on the advisory board of the Information Architecture Institute. He delivers keynotes and seminars at international events, and his work has been featured in major publications including Business Week, The Economist, Fortune, and The Wall Street Journal. You can contact Peter Morville by email (morville@semanticstudios.com). You can also find him offline at 42.2 N 83.4 W or online at semanticstudios.com and findability.org.
Inhaltsangabe
Dedication About the Author Preface Organization of This Book Safari Enabled Contacting the Author Contacting O'Reilly Acknowledgments Chapter 1: Lost and Found 1.1 Definition 1.2 Information Literacy 1.3 Business Value 1.4 Paradise Lost Chapter 2: A Brief History of Wayfinding 2.1 All Creatures Great and Small 2.2 Human Wayfinding in Natural Habitats 2.3 Maps and Charts 2.4 The Built Environment 2.5 Wayfinding in the Noosphere 2.6 The Web 2.7 The Baldwin Effect Chapter 3: Information Interaction 3.1 Defining Information 3.2 Information Retrieval 3.3 Language and Representation 3.4 The People Problem 3.5 Information Interaction Chapter 4: Intertwingled 4.1 Everyware 4.2 Wayfinding 2.0 4.3 Findable Objects 4.4 Imports 4.5 Exports 4.6 Convergence 4.7 Asylum Chapter 5: Push and Pull 5.1 Marketing 5.2 Design 5.3 Findability Hacks 5.4 Personalization 5.5 Ebb and Flow Chapter 6: The Sociosemantic Web 6.1 Us and Them 6.2 The Social Life of Metadata 6.3 Documents 6.4 A Walk in the Park Chapter 7: Inspired Decisions 7.1 Bounded Irrationality 7.2 Informed Decisions 7.3 Network Culture 7.4 The Body Politic 7.5 Information Overload 7.6 Graffiti Theory 7.7 Sources of Inspiration 7.8 Ambient Findability Colophon
Dedication About the Author Preface Organization of This Book Safari Enabled Contacting the Author Contacting O'Reilly Acknowledgments Chapter 1: Lost and Found 1.1 Definition 1.2 Information Literacy 1.3 Business Value 1.4 Paradise Lost Chapter 2: A Brief History of Wayfinding 2.1 All Creatures Great and Small 2.2 Human Wayfinding in Natural Habitats 2.3 Maps and Charts 2.4 The Built Environment 2.5 Wayfinding in the Noosphere 2.6 The Web 2.7 The Baldwin Effect Chapter 3: Information Interaction 3.1 Defining Information 3.2 Information Retrieval 3.3 Language and Representation 3.4 The People Problem 3.5 Information Interaction Chapter 4: Intertwingled 4.1 Everyware 4.2 Wayfinding 2.0 4.3 Findable Objects 4.4 Imports 4.5 Exports 4.6 Convergence 4.7 Asylum Chapter 5: Push and Pull 5.1 Marketing 5.2 Design 5.3 Findability Hacks 5.4 Personalization 5.5 Ebb and Flow Chapter 6: The Sociosemantic Web 6.1 Us and Them 6.2 The Social Life of Metadata 6.3 Documents 6.4 A Walk in the Park Chapter 7: Inspired Decisions 7.1 Bounded Irrationality 7.2 Informed Decisions 7.3 Network Culture 7.4 The Body Politic 7.5 Information Overload 7.6 Graffiti Theory 7.7 Sources of Inspiration 7.8 Ambient Findability Colophon
Rezensionen
"Morville zeigt das Web aus einem alternativen Blickwinkel. Er selbst bezeichnet dies als Sichtweise durch ein Prisma, das die verschiedenen Facetten des Webs zugänglich macht. [...] Das Buch eignet sich sowohl als von der Struktur als auch vom Umfang her für ruhige Leseabende. Hinzu kommt, dass das Englisch leicht zu verstehen ist und kaum technisches Grundwissen vorausgesetzt wird. [...] Gesamtnote: sehr gut." - www.dotnetpro.de, Heft 3/2006
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