This book concerns an investigation how modern technology could be used to enhance children s learning, which had an outcome in an application for Android tablets. A theory study was conducted regarding what is considered as good pedagogics and what is needed in order to motivate students to learn. This study stood as a foundation while conceptualizing the resulting application. The final application is called Flisan at the supermarket and is an educational application with gaming components, directed to 7-year-old boys and girls. This degree project is done in collaboration with the interaction design agency Screen Interaction.
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