The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the…mehr
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming.
List of Tables Acknowledgements Introduction Chapter 1. Imagine a Network Chapter 2. Reanimating Networks Chapter 3. Add Agents and Stir Chapter 4. Archaeogaming Chapter 5. The Fun Is in The Building Chapter 6. Artificial Intelligence Conclusion: Enchantment is Remembering Afterword: Guidelines for Developing Your Own Digital Archaeology Appendices Appendix A: Tasks for Golems - Building an ABM Appendix B: Pot Trade Model Code Appendix C: Information Diffusion on a Network Appendix D: Golems in the City References
List of Tables Acknowledgements Introduction Chapter 1. Imagine a Network Chapter 2. Reanimating Networks Chapter 3. Add Agents and Stir Chapter 4. Archaeogaming Chapter 5. The Fun Is in The Building Chapter 6. Artificial Intelligence Conclusion: Enchantment is Remembering Afterword: Guidelines for Developing Your Own Digital Archaeology Appendices Appendix A: Tasks for Golems - Building an ABM Appendix B: Pot Trade Model Code Appendix C: Information Diffusion on a Network Appendix D: Golems in the City References
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