Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development.
Anatomy of Game Design takes some of the most popular and beloved games of all time and dissects them to see what makes them tick. Each game is then used to discuss larger topics in game design, such as systems design, randomness, monetization, game theory, and iterative approaches to game development.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Tom Smith has been a professional game designer since 1995. In that time, Tom has worked on games of all types - board games, console games, educational games, mobile games, advertising games, PC games, big companies like Disney, small startups that got bought by big companies like Roblox, and many more. Tom also teaches game design at Moorpark College. Tom lives near Los Angeles with his wife, children, and cats.
Inhaltsangabe
Chapter 01 Introduction Chapter 02 Shovel Knight Chapter 03 Candy Crush Saga Chapter 04 Centipede Chapter 05 Settlers of Catan Chapter 06 Spelunky: Systems Chapter 07 Magic the Gathering Chapter 08 Royale High Chapter 09 Papers, Please Chapter 10 Wrap up