Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many different fields. Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge. The 4-color illustrations alone, some not previously published, will empower your skills and interest in the graphics world.
Inside, you'll gain lasting insights into the principles of computer graphics-not instruction in program-specific techniques but a deep and broad understanding of how to approach the visual world in terms of geometry, patterns, and relationships. And the story doesn't end there. To help you put this understanding to work, Glassner grounds these principles in dozens of detailed examples drawn from a wide variety of fields, ranging from traditional modeling and rendering, to more exotic subjects like tiling, Moire patterns, and more. Broad in scope yet rich in specifics, Andrew Glassner's Notebook delivers stimulating challenges and even greater rewards.
Table of contents:
Preface
Chapter 1 - Solar Halos and Sun Dogs
January & March 1996
Chapter 2 - Frieze Groups
May 1996
Chapter 3 - Origami Polyhedra
July & September 1996
Chapter 4 - Going the Distance
January/February 1997
Chapter 5 - Situation Normal
March/April 1997
Chapter 6 - Signs of Significance
May/June 1997
Chapter 7 - Net Results
July/August 1997
Chapter 8 - The Perils of Problematic Parameterization
September/October 1997
Chapter 9 - Inside Moire Patterns
November/December 1997
Chapter 10 - Upon Reflection
Jaunuary/February
Chapter 11 - Circular Reasoning
March/April 1998
Chapter 12 - Aperiodic Tiling
May/June & July/August 1998
Chapter 13 - Know When to Fold
September/October 1998
Chapter 14 - The Triangular Manuscripts
November/December 1998
Chapter 15 - Polygons Under the Covers
January/February 1999
Chapter 16 - String Crossings
March/April 1999
Index
Inside, you'll gain lasting insights into the principles of computer graphics-not instruction in program-specific techniques but a deep and broad understanding of how to approach the visual world in terms of geometry, patterns, and relationships. And the story doesn't end there. To help you put this understanding to work, Glassner grounds these principles in dozens of detailed examples drawn from a wide variety of fields, ranging from traditional modeling and rendering, to more exotic subjects like tiling, Moire patterns, and more. Broad in scope yet rich in specifics, Andrew Glassner's Notebook delivers stimulating challenges and even greater rewards.
Table of contents:
Preface
Chapter 1 - Solar Halos and Sun Dogs
January & March 1996
Chapter 2 - Frieze Groups
May 1996
Chapter 3 - Origami Polyhedra
July & September 1996
Chapter 4 - Going the Distance
January/February 1997
Chapter 5 - Situation Normal
March/April 1997
Chapter 6 - Signs of Significance
May/June 1997
Chapter 7 - Net Results
July/August 1997
Chapter 8 - The Perils of Problematic Parameterization
September/October 1997
Chapter 9 - Inside Moire Patterns
November/December 1997
Chapter 10 - Upon Reflection
Jaunuary/February
Chapter 11 - Circular Reasoning
March/April 1998
Chapter 12 - Aperiodic Tiling
May/June & July/August 1998
Chapter 13 - Know When to Fold
September/October 1998
Chapter 14 - The Triangular Manuscripts
November/December 1998
Chapter 15 - Polygons Under the Covers
January/February 1999
Chapter 16 - String Crossings
March/April 1999
Index