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Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many different fields. Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge. The 4-color illustrations alone, some not previously published, will empower your…mehr

Produktbeschreibung
Andrew Glassner's computer graphics career combines renowned technical expertise with an exceptional ability to convey what he knows to professionals and hobbyists in many different fields. Reproducing and expanding almost all of his columns from IEEE Computer Graphics & Applications over the past three years, Andrew Glassner's Notebook is an eclectic, provocative, and broadly relevant book sure to entertain and inform you, regardless of the nature of your interest in graphics or the extent of your knowledge. The 4-color illustrations alone, some not previously published, will empower your skills and interest in the graphics world.

Inside, you'll gain lasting insights into the principles of computer graphics-not instruction in program-specific techniques but a deep and broad understanding of how to approach the visual world in terms of geometry, patterns, and relationships. And the story doesn't end there. To help you put this understanding to work, Glassner grounds these principles in dozens of detailed examples drawn from a wide variety of fields, ranging from traditional modeling and rendering, to more exotic subjects like tiling, Moire patterns, and more. Broad in scope yet rich in specifics, Andrew Glassner's Notebook delivers stimulating challenges and even greater rewards.

Table of contents:
Preface

Chapter 1 - Solar Halos and Sun Dogs
January & March 1996

Chapter 2 - Frieze Groups
May 1996

Chapter 3 - Origami Polyhedra
July & September 1996

Chapter 4 - Going the Distance
January/February 1997

Chapter 5 - Situation Normal
March/April 1997

Chapter 6 - Signs of Significance
May/June 1997

Chapter 7 - Net Results
July/August 1997

Chapter 8 - The Perils of Problematic Parameterization
September/October 1997

Chapter 9 - Inside Moire Patterns
November/December 1997

Chapter 10 - Upon Reflection
Jaunuary/February

Chapter 11 - Circular Reasoning
March/April 1998

Chapter 12 - Aperiodic Tiling
May/June & July/August 1998

Chapter 13 - Know When to Fold
September/October 1998

Chapter 14 - The Triangular Manuscripts
November/December 1998

Chapter 15 - Polygons Under the Covers
January/February 1999

Chapter 16 - String Crossings
March/April 1999

Index
Autorenporträt
Andrew Glassner''s contributions to computer graphics span 20 years. His work at Microsoft Research, Xerox PARC, the IBM Watson Research Labs, Bell Communications Research, and the Delft University of Technology has produced numerous technical articles on rendering theory and practice, animation, modeling, and new media. He currently creates new computer graphics tools at Microsoft Research. Among his recent work is Chicken Crossing, a 3D animated short film that has been shown internationally at film festivals and on television, and Dead Air, an interactive game for play over the Internet. Dr. Glassner is the author of the two volume bible, Principles of Digital Image Synthesis and 3D Computer Graphics: A Handbook for Artists and Designers. He has also edited An Introduction to Ray Tracing, and created the Graphics Gems series for programmers.