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Robi Engler is a graduate of animated film making at the Ecole National Sup¿eur des Arts D¿ratifs in Paris and indpendent animation filmmaker in Lausanne, Switzerland.
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Robi Engler is a graduate of animated film making at the Ecole National Sup¿eur des Arts D¿ratifs in Paris and indpendent animation filmmaker in Lausanne, Switzerland.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: John Libbey & Co
- Seitenzahl: 300
- Erscheinungstermin: 1. August 2015
- Englisch
- Abmessung: 300mm x 212mm x 19mm
- Gewicht: 800g
- ISBN-13: 9780861967209
- ISBN-10: 0861967208
- Artikelnr.: 43415126
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: John Libbey & Co
- Seitenzahl: 300
- Erscheinungstermin: 1. August 2015
- Englisch
- Abmessung: 300mm x 212mm x 19mm
- Gewicht: 800g
- ISBN-13: 9780861967209
- ISBN-10: 0861967208
- Artikelnr.: 43415126
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Robi Engler
1. Basics Film
video
digital
audio recording 2. Animation techniques Synoptic chart
glossary 3. Animation without film Thaumatrope
Phenakistiscope
Zoetrope
flip book 4. Animation without camera Etching/painting on film
drawing sound 5. Animation with camera/scanner Plane view/2D Cut-out animation
Powder animation
Paint-on-glass animation
Pinart animation
Pegbar animation/2D Animated drawings
Cel animation
Rotoscoping/Mocap
StopMotion/3D Animated objects
Clay animation
Stop motion/armatures
Relief animation
Animated material 6. Grammar of animation Time and space = timing
Extremes / in betweens
Dynamic movement
Anticipation - stretch - squash 7. Vocabulary of animation Visual language
Light shadow
Perspective
Drawing in time / Sound structures 8. Characterization Development: Character design
character spectrum Construction: Model sheet
Turn arounds Animation: Walking cycles Acting: From motion to emotion 9. Pre-production/Content Ideas/creative inpulse
Story structures
Characters and their functions
Script/Pitch/ Synopsis/Music score
Storyboarding
Budget/financial planning 10. Production/Tricks-of-the-trade Layout posing
Pencil test
Special effects
Dialogue/Lip synchronised animation 11. Post-production Sound design/Sound track
Editing/ Compositing/Image and sound 12. Teaching/Learning animation Teaching animation in school: Why?
Workshop organization
video
digital
audio recording 2. Animation techniques Synoptic chart
glossary 3. Animation without film Thaumatrope
Phenakistiscope
Zoetrope
flip book 4. Animation without camera Etching/painting on film
drawing sound 5. Animation with camera/scanner Plane view/2D Cut-out animation
Powder animation
Paint-on-glass animation
Pinart animation
Pegbar animation/2D Animated drawings
Cel animation
Rotoscoping/Mocap
StopMotion/3D Animated objects
Clay animation
Stop motion/armatures
Relief animation
Animated material 6. Grammar of animation Time and space = timing
Extremes / in betweens
Dynamic movement
Anticipation - stretch - squash 7. Vocabulary of animation Visual language
Light shadow
Perspective
Drawing in time / Sound structures 8. Characterization Development: Character design
character spectrum Construction: Model sheet
Turn arounds Animation: Walking cycles Acting: From motion to emotion 9. Pre-production/Content Ideas/creative inpulse
Story structures
Characters and their functions
Script/Pitch/ Synopsis/Music score
Storyboarding
Budget/financial planning 10. Production/Tricks-of-the-trade Layout posing
Pencil test
Special effects
Dialogue/Lip synchronised animation 11. Post-production Sound design/Sound track
Editing/ Compositing/Image and sound 12. Teaching/Learning animation Teaching animation in school: Why?
Workshop organization
1. Basics Film
video
digital
audio recording 2. Animation techniques Synoptic chart
glossary 3. Animation without film Thaumatrope
Phenakistiscope
Zoetrope
flip book 4. Animation without camera Etching/painting on film
drawing sound 5. Animation with camera/scanner Plane view/2D Cut-out animation
Powder animation
Paint-on-glass animation
Pinart animation
Pegbar animation/2D Animated drawings
Cel animation
Rotoscoping/Mocap
StopMotion/3D Animated objects
Clay animation
Stop motion/armatures
Relief animation
Animated material 6. Grammar of animation Time and space = timing
Extremes / in betweens
Dynamic movement
Anticipation - stretch - squash 7. Vocabulary of animation Visual language
Light shadow
Perspective
Drawing in time / Sound structures 8. Characterization Development: Character design
character spectrum Construction: Model sheet
Turn arounds Animation: Walking cycles Acting: From motion to emotion 9. Pre-production/Content Ideas/creative inpulse
Story structures
Characters and their functions
Script/Pitch/ Synopsis/Music score
Storyboarding
Budget/financial planning 10. Production/Tricks-of-the-trade Layout posing
Pencil test
Special effects
Dialogue/Lip synchronised animation 11. Post-production Sound design/Sound track
Editing/ Compositing/Image and sound 12. Teaching/Learning animation Teaching animation in school: Why?
Workshop organization
video
digital
audio recording 2. Animation techniques Synoptic chart
glossary 3. Animation without film Thaumatrope
Phenakistiscope
Zoetrope
flip book 4. Animation without camera Etching/painting on film
drawing sound 5. Animation with camera/scanner Plane view/2D Cut-out animation
Powder animation
Paint-on-glass animation
Pinart animation
Pegbar animation/2D Animated drawings
Cel animation
Rotoscoping/Mocap
StopMotion/3D Animated objects
Clay animation
Stop motion/armatures
Relief animation
Animated material 6. Grammar of animation Time and space = timing
Extremes / in betweens
Dynamic movement
Anticipation - stretch - squash 7. Vocabulary of animation Visual language
Light shadow
Perspective
Drawing in time / Sound structures 8. Characterization Development: Character design
character spectrum Construction: Model sheet
Turn arounds Animation: Walking cycles Acting: From motion to emotion 9. Pre-production/Content Ideas/creative inpulse
Story structures
Characters and their functions
Script/Pitch/ Synopsis/Music score
Storyboarding
Budget/financial planning 10. Production/Tricks-of-the-trade Layout posing
Pencil test
Special effects
Dialogue/Lip synchronised animation 11. Post-production Sound design/Sound track
Editing/ Compositing/Image and sound 12. Teaching/Learning animation Teaching animation in school: Why?
Workshop organization