Tony White
Animation Masterclasses: From Pencils to Pixels
A Complete Course in Animation & Production
Tony White
Animation Masterclasses: From Pencils to Pixels
A Complete Course in Animation & Production
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Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.
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Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 808
- Erscheinungstermin: 17. November 2022
- Englisch
- Abmessung: 260mm x 187mm x 45mm
- Gewicht: 1792g
- ISBN-13: 9781032348841
- ISBN-10: 1032348844
- Artikelnr.: 64359222
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 808
- Erscheinungstermin: 17. November 2022
- Englisch
- Abmessung: 260mm x 187mm x 45mm
- Gewicht: 1792g
- ISBN-13: 9781032348841
- ISBN-10: 1032348844
- Artikelnr.: 64359222
Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 50 years, and currently teaches 2D animation through his own "live & online" school, "2D ACADEMY". White began his career working with legendary industry professionals like award-winning illustrator Ralph Steadman, animation gurus Ken Harris, Art Babbit (original lead animator on Pinocchio, Fantasia, and others at Disney). He also personally assisted, then directed/animated for Richard Williams (3-time Oscar winner and author of The Animator's Survival Kit). In addition to teaching and supporting traditional and digital 2D animation in any way he can, White founded and hosts the "DRAWTASTIC Animation Festival", through which he seeks to celebrate and honor the amazing young animation talents that are emerging from around the world. White also runs the "2D ANIMAKERS" network, and is currently working on his first-ever graphic novel, "MADA and the Magic Tree", which is based on an animated movie story he hopes one day to make."
Author. Acknowledgements. Introduction. SECTION I: THE CORE PRINCIPLES OF
MOVEMENT - TRADITIONAL TECHNIQUES. 1 MASTERCLASS 01: Getting to Know You. 2
MASTERCLASS 02: Squash, Stretch and Bouncing Balls. 3 MASTERCLASS 03: Keys,
Breakdowns and Inbetweens. 4 MASTERCLASS 04: More on "Squash & Stretch". 5
MASTERCLASS 05: More on Slow-In and Slow-Out. 6 MASTERCLASS 06: Timing and
Placement. 7 MASTERCLASS 07: Generic Walk Action 01. 8 MASTERCLASS 08:
Generic Walk Action 02. 9 MASTERCLASS 09: Generic Walk Action 03. 10
MASTERCLASS 10: Personality Walk Action 01 - "Double Bounce". 11
MASTERCLASS 11: Personality Walk Action 02 - "Sneak". 12 MASTERCLASS 12:
Personality Walk Action 03 - "Front Walk". SECTION II: FURTHER CORE
PRINCIPLES OF MOVEMENT - RIGGED DIGITAL TECHNIQUES. 13 MASTERCLASS 13:
Introduction to Moho. 14 MASTERCLASS 14: The Full Rigged Character. 15
MASTERCLASS 15: Character Walk 1. 16 MASTERCLASS 16: Character Walk 2. 17
MASTERCLASS 17: "Arnie" Generic Walk. 18 MASTERCLASS 18: Generic Walk
Variations. 19 MASTERCLASS 19: New Year Greeting. 20 MASTERCLASS 20: Double
Jump. 21 MASTERCLASS 21: Slow Sneak Animation. 22 MASTERCLASS 22: Throwing
Action. 23 MASTERCLASS 23: Digital Coloring. 24 MASTERCLASS 24: Working
with Color. SECTION III: PERSONAL PROJECT - PRE-PRODUCTION. 25 MASTERCLASS
25: Storytelling. 26 MASTERCLASS 26: Concept Art. 27 MASTERCLASS 27:
Character Design. 28 MASTERCLASS 28: Storyboarding & Film Language. 29
MASTERCLASS 29: More on Storyboarding & Film Language. 30 MASTERCLASS 30:
Audio Record and Breakdown. 31 MASTERCLASS 31/Storyboard Animatic. 32
MASTERCLASS 32: Character Rigging 1. 33 MASTERCLASS 33: Character Rigging
2. 34 MASTERCLASS 34: Layout 1. 35 MASTERCLASS 35: Anatomy of a Sequence.
36 MASTERCLASS 36: Final Pose Test Animatic. SECTION IV: PERSONAL PROJECT -
PRODUCTION. 37 MASTERCLASS 37: Key Pose Animation 1. 38 MASTERCLASS 38: Key
Pose Animation 2. 39 MASTERCLASS 39: Breakdown Position 1. 40 MASTERCLASS
40: Breakdown Position 2. 41 MASTERCLASS 41: Inbetweening 1. 42 MASTERCLASS
42: Inbetweening 2. 43 MASTERCLASS 43: Cleanup 1. 44 MASTERCLASS 44:
Cleanup 2. 45 MASTERCLASS 45: Background Art. 46 MASTERCLASS 46: Inking. 47
MASTERCLASS 47: Coloring. 48 MASTERCLASS 48: Post Production and
Distribution. SECTION V: NOT AN END - BUT A BEGINNING! Index.
MOVEMENT - TRADITIONAL TECHNIQUES. 1 MASTERCLASS 01: Getting to Know You. 2
MASTERCLASS 02: Squash, Stretch and Bouncing Balls. 3 MASTERCLASS 03: Keys,
Breakdowns and Inbetweens. 4 MASTERCLASS 04: More on "Squash & Stretch". 5
MASTERCLASS 05: More on Slow-In and Slow-Out. 6 MASTERCLASS 06: Timing and
Placement. 7 MASTERCLASS 07: Generic Walk Action 01. 8 MASTERCLASS 08:
Generic Walk Action 02. 9 MASTERCLASS 09: Generic Walk Action 03. 10
MASTERCLASS 10: Personality Walk Action 01 - "Double Bounce". 11
MASTERCLASS 11: Personality Walk Action 02 - "Sneak". 12 MASTERCLASS 12:
Personality Walk Action 03 - "Front Walk". SECTION II: FURTHER CORE
PRINCIPLES OF MOVEMENT - RIGGED DIGITAL TECHNIQUES. 13 MASTERCLASS 13:
Introduction to Moho. 14 MASTERCLASS 14: The Full Rigged Character. 15
MASTERCLASS 15: Character Walk 1. 16 MASTERCLASS 16: Character Walk 2. 17
MASTERCLASS 17: "Arnie" Generic Walk. 18 MASTERCLASS 18: Generic Walk
Variations. 19 MASTERCLASS 19: New Year Greeting. 20 MASTERCLASS 20: Double
Jump. 21 MASTERCLASS 21: Slow Sneak Animation. 22 MASTERCLASS 22: Throwing
Action. 23 MASTERCLASS 23: Digital Coloring. 24 MASTERCLASS 24: Working
with Color. SECTION III: PERSONAL PROJECT - PRE-PRODUCTION. 25 MASTERCLASS
25: Storytelling. 26 MASTERCLASS 26: Concept Art. 27 MASTERCLASS 27:
Character Design. 28 MASTERCLASS 28: Storyboarding & Film Language. 29
MASTERCLASS 29: More on Storyboarding & Film Language. 30 MASTERCLASS 30:
Audio Record and Breakdown. 31 MASTERCLASS 31/Storyboard Animatic. 32
MASTERCLASS 32: Character Rigging 1. 33 MASTERCLASS 33: Character Rigging
2. 34 MASTERCLASS 34: Layout 1. 35 MASTERCLASS 35: Anatomy of a Sequence.
36 MASTERCLASS 36: Final Pose Test Animatic. SECTION IV: PERSONAL PROJECT -
PRODUCTION. 37 MASTERCLASS 37: Key Pose Animation 1. 38 MASTERCLASS 38: Key
Pose Animation 2. 39 MASTERCLASS 39: Breakdown Position 1. 40 MASTERCLASS
40: Breakdown Position 2. 41 MASTERCLASS 41: Inbetweening 1. 42 MASTERCLASS
42: Inbetweening 2. 43 MASTERCLASS 43: Cleanup 1. 44 MASTERCLASS 44:
Cleanup 2. 45 MASTERCLASS 45: Background Art. 46 MASTERCLASS 46: Inking. 47
MASTERCLASS 47: Coloring. 48 MASTERCLASS 48: Post Production and
Distribution. SECTION V: NOT AN END - BUT A BEGINNING! Index.
Author. Acknowledgements. Introduction. SECTION I: THE CORE PRINCIPLES OF
MOVEMENT - TRADITIONAL TECHNIQUES. 1 MASTERCLASS 01: Getting to Know You. 2
MASTERCLASS 02: Squash, Stretch and Bouncing Balls. 3 MASTERCLASS 03: Keys,
Breakdowns and Inbetweens. 4 MASTERCLASS 04: More on "Squash & Stretch". 5
MASTERCLASS 05: More on Slow-In and Slow-Out. 6 MASTERCLASS 06: Timing and
Placement. 7 MASTERCLASS 07: Generic Walk Action 01. 8 MASTERCLASS 08:
Generic Walk Action 02. 9 MASTERCLASS 09: Generic Walk Action 03. 10
MASTERCLASS 10: Personality Walk Action 01 - "Double Bounce". 11
MASTERCLASS 11: Personality Walk Action 02 - "Sneak". 12 MASTERCLASS 12:
Personality Walk Action 03 - "Front Walk". SECTION II: FURTHER CORE
PRINCIPLES OF MOVEMENT - RIGGED DIGITAL TECHNIQUES. 13 MASTERCLASS 13:
Introduction to Moho. 14 MASTERCLASS 14: The Full Rigged Character. 15
MASTERCLASS 15: Character Walk 1. 16 MASTERCLASS 16: Character Walk 2. 17
MASTERCLASS 17: "Arnie" Generic Walk. 18 MASTERCLASS 18: Generic Walk
Variations. 19 MASTERCLASS 19: New Year Greeting. 20 MASTERCLASS 20: Double
Jump. 21 MASTERCLASS 21: Slow Sneak Animation. 22 MASTERCLASS 22: Throwing
Action. 23 MASTERCLASS 23: Digital Coloring. 24 MASTERCLASS 24: Working
with Color. SECTION III: PERSONAL PROJECT - PRE-PRODUCTION. 25 MASTERCLASS
25: Storytelling. 26 MASTERCLASS 26: Concept Art. 27 MASTERCLASS 27:
Character Design. 28 MASTERCLASS 28: Storyboarding & Film Language. 29
MASTERCLASS 29: More on Storyboarding & Film Language. 30 MASTERCLASS 30:
Audio Record and Breakdown. 31 MASTERCLASS 31/Storyboard Animatic. 32
MASTERCLASS 32: Character Rigging 1. 33 MASTERCLASS 33: Character Rigging
2. 34 MASTERCLASS 34: Layout 1. 35 MASTERCLASS 35: Anatomy of a Sequence.
36 MASTERCLASS 36: Final Pose Test Animatic. SECTION IV: PERSONAL PROJECT -
PRODUCTION. 37 MASTERCLASS 37: Key Pose Animation 1. 38 MASTERCLASS 38: Key
Pose Animation 2. 39 MASTERCLASS 39: Breakdown Position 1. 40 MASTERCLASS
40: Breakdown Position 2. 41 MASTERCLASS 41: Inbetweening 1. 42 MASTERCLASS
42: Inbetweening 2. 43 MASTERCLASS 43: Cleanup 1. 44 MASTERCLASS 44:
Cleanup 2. 45 MASTERCLASS 45: Background Art. 46 MASTERCLASS 46: Inking. 47
MASTERCLASS 47: Coloring. 48 MASTERCLASS 48: Post Production and
Distribution. SECTION V: NOT AN END - BUT A BEGINNING! Index.
MOVEMENT - TRADITIONAL TECHNIQUES. 1 MASTERCLASS 01: Getting to Know You. 2
MASTERCLASS 02: Squash, Stretch and Bouncing Balls. 3 MASTERCLASS 03: Keys,
Breakdowns and Inbetweens. 4 MASTERCLASS 04: More on "Squash & Stretch". 5
MASTERCLASS 05: More on Slow-In and Slow-Out. 6 MASTERCLASS 06: Timing and
Placement. 7 MASTERCLASS 07: Generic Walk Action 01. 8 MASTERCLASS 08:
Generic Walk Action 02. 9 MASTERCLASS 09: Generic Walk Action 03. 10
MASTERCLASS 10: Personality Walk Action 01 - "Double Bounce". 11
MASTERCLASS 11: Personality Walk Action 02 - "Sneak". 12 MASTERCLASS 12:
Personality Walk Action 03 - "Front Walk". SECTION II: FURTHER CORE
PRINCIPLES OF MOVEMENT - RIGGED DIGITAL TECHNIQUES. 13 MASTERCLASS 13:
Introduction to Moho. 14 MASTERCLASS 14: The Full Rigged Character. 15
MASTERCLASS 15: Character Walk 1. 16 MASTERCLASS 16: Character Walk 2. 17
MASTERCLASS 17: "Arnie" Generic Walk. 18 MASTERCLASS 18: Generic Walk
Variations. 19 MASTERCLASS 19: New Year Greeting. 20 MASTERCLASS 20: Double
Jump. 21 MASTERCLASS 21: Slow Sneak Animation. 22 MASTERCLASS 22: Throwing
Action. 23 MASTERCLASS 23: Digital Coloring. 24 MASTERCLASS 24: Working
with Color. SECTION III: PERSONAL PROJECT - PRE-PRODUCTION. 25 MASTERCLASS
25: Storytelling. 26 MASTERCLASS 26: Concept Art. 27 MASTERCLASS 27:
Character Design. 28 MASTERCLASS 28: Storyboarding & Film Language. 29
MASTERCLASS 29: More on Storyboarding & Film Language. 30 MASTERCLASS 30:
Audio Record and Breakdown. 31 MASTERCLASS 31/Storyboard Animatic. 32
MASTERCLASS 32: Character Rigging 1. 33 MASTERCLASS 33: Character Rigging
2. 34 MASTERCLASS 34: Layout 1. 35 MASTERCLASS 35: Anatomy of a Sequence.
36 MASTERCLASS 36: Final Pose Test Animatic. SECTION IV: PERSONAL PROJECT -
PRODUCTION. 37 MASTERCLASS 37: Key Pose Animation 1. 38 MASTERCLASS 38: Key
Pose Animation 2. 39 MASTERCLASS 39: Breakdown Position 1. 40 MASTERCLASS
40: Breakdown Position 2. 41 MASTERCLASS 41: Inbetweening 1. 42 MASTERCLASS
42: Inbetweening 2. 43 MASTERCLASS 43: Cleanup 1. 44 MASTERCLASS 44:
Cleanup 2. 45 MASTERCLASS 45: Background Art. 46 MASTERCLASS 46: Inking. 47
MASTERCLASS 47: Coloring. 48 MASTERCLASS 48: Post Production and
Distribution. SECTION V: NOT AN END - BUT A BEGINNING! Index.