Applications of Immersive Technology in Architecture, Engineering and Construction
A Handbook
Herausgeber: Mahamadu, Abdul-Majeed; Manu, Patrick; Booth, Colin A.; Prabhakaran, Abhinesh
Applications of Immersive Technology in Architecture, Engineering and Construction
A Handbook
Herausgeber: Mahamadu, Abdul-Majeed; Manu, Patrick; Booth, Colin A.; Prabhakaran, Abhinesh
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Applications of Immersive Technology in Architecture, Engineering and Construction: A Handbook addresses a gap in literature by advancing current understandings of the applications of immersive technology within the architecture, engineering, and construction (AEC) sector.
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Applications of Immersive Technology in Architecture, Engineering and Construction: A Handbook addresses a gap in literature by advancing current understandings of the applications of immersive technology within the architecture, engineering, and construction (AEC) sector.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 364
- Erscheinungstermin: 17. Juni 2025
- Englisch
- Abmessung: 246mm x 174mm
- ISBN-13: 9781032657066
- ISBN-10: 1032657065
- Artikelnr.: 72656148
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
- Verlag: Taylor & Francis Ltd
- Seitenzahl: 364
- Erscheinungstermin: 17. Juni 2025
- Englisch
- Abmessung: 246mm x 174mm
- ISBN-13: 9781032657066
- ISBN-10: 1032657065
- Artikelnr.: 72656148
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- gpsr@libri.de
Dr. Abhinesh Prabhakaran holds the position of Lecturer in the School of Architecture and Environment at the University of the West of England, United Kingdom. His academic pursuits primarily revolve around Building Information Modelling (BIM), extended reality technology, digital construction, construction health and safety, design communication Dr. Abdul-Majeed Mahamadu is an Associate Professor of Innovative and Industrialised Construction at the University College London (UCL) at the Bartlett School of Sustainable Construction where he is also programme director for the MSc Construction Project Management. His research interests include building information modelling (BIM), immersive technologies, cost intelligence, industrialised construction, sustainability, health and safety. Professor Colin A. Booth is Professor of Smart and Sustainable Infrastructures based in the Bristol Robotics Laboratory in the School of Engineering, and he is also the College Director for Postgraduate Research at the University of the West of England (UWE), Bristol, UK. His research interests include sustainability in the built environment, immersive technologies and digital construction, implementing environmental management systems, safety of vulnerable road users, and climate change adaptation strategies. Professor Patrick Manu is Professor of Innovative Construction and Project Management in the School of Architecture and Environment at the University of the West of England, United Kingdom. His expertise in construction management research straddles multiple areas including occupational safety and health (OSH), digital construction and sustainable construction.
1. Applications of Immersive Technology in Architecture, Engineering and
Construction: An Introduction. 2. Application of Immersive Technologies in
the Management of Brownfield Sites: Current Perspectives and Future
Prospects. 3. Navigating Urban Futures: Crafting An Experimental Framework
For Eye-Tracking Integrated Virtual Reality In Co-Creative Planning. 4.
Virtual Reality Technology in Architectural Psychology Learning: Design for
Autism as a Case Study. 5. Virtual Reality Simulation of Pedestrian
Evacuation in Earthquake Scenarios: Informing Urban Design for Enhanced
Evacuation. 6. A Virtual Reality Approach to Enhancing Hazard Perception in
Construction Using Eye-Tracking and Deep Learning. 7. Applications of
Immersive Technologies in Investigating Construction Workers' Risk-Taking
Behaviors at Individual and Team Levels. 8. Applications of Immersive
Technology in Building Construction Phase: Fostering Sustainability in the
Global Context. 9. Augmented Reality Assisted Inspection for Construction
Practice and Education. 10. Immersive Emergency Preparedness: Enhancing
Tunnel Operations with Virtual Reality Door Closure Training. 11. Immersive
Technology in Construction Planning and Scenario Evaluation. 12.
Characterising Research on AR and VR for Health and Safety Training of
Onsite Construction Workers: Identifying Gaps and Future Directions in
Research. 13. New Approaches Towards Disasters in the Built Environment:
Risk Communication and Training Through Virtual Reality. 14. Integration of
Immersive Technology and Digital Twins for Emergency Management in
Buildings: A Systematic Literature Review. 15. Enhancing the recovery
process for Historic Buildings Through Virtual Environments Based on
Panoramas Integrated with Informative System. 16. Virtual Reality (VR)
Application for Exploring Earthship Houses for Second-Time House Buyers in
the UK. 17. General Public's Perception of Earthship Buildings in the UK:
An Immersive VR Based Approach. 18. Advancing Knowledge and Fostering
Connections for Networks of Historical Assets Through Informative Systems
and Virtual Reality. 19. Agents' Perceptions of the Potential Use of
Virtual Reality in Sales of Residential Real Estate. 20. A Proposed
Methodology for Developing Immersive Technological Tools for Occupational
Safety and Health Training and Education in the Construction Industry. 21.
An Overview of Technical Requirements and Considerations for Mixed
Reality-Bim Adoption in Online Construction Management Education. 22. An
Investigation of the Potential Benefits of Gamification in the Nigerian
Construction Industry. 23. Air Pollution Around Schools - AEC and Immersive
Technology. 24. Towards a Metaverse Platform for Immersive Collaborative
Design: A Critical Review of a Furniture, Fixture and Equipment (FFE)
Application.
Construction: An Introduction. 2. Application of Immersive Technologies in
the Management of Brownfield Sites: Current Perspectives and Future
Prospects. 3. Navigating Urban Futures: Crafting An Experimental Framework
For Eye-Tracking Integrated Virtual Reality In Co-Creative Planning. 4.
Virtual Reality Technology in Architectural Psychology Learning: Design for
Autism as a Case Study. 5. Virtual Reality Simulation of Pedestrian
Evacuation in Earthquake Scenarios: Informing Urban Design for Enhanced
Evacuation. 6. A Virtual Reality Approach to Enhancing Hazard Perception in
Construction Using Eye-Tracking and Deep Learning. 7. Applications of
Immersive Technologies in Investigating Construction Workers' Risk-Taking
Behaviors at Individual and Team Levels. 8. Applications of Immersive
Technology in Building Construction Phase: Fostering Sustainability in the
Global Context. 9. Augmented Reality Assisted Inspection for Construction
Practice and Education. 10. Immersive Emergency Preparedness: Enhancing
Tunnel Operations with Virtual Reality Door Closure Training. 11. Immersive
Technology in Construction Planning and Scenario Evaluation. 12.
Characterising Research on AR and VR for Health and Safety Training of
Onsite Construction Workers: Identifying Gaps and Future Directions in
Research. 13. New Approaches Towards Disasters in the Built Environment:
Risk Communication and Training Through Virtual Reality. 14. Integration of
Immersive Technology and Digital Twins for Emergency Management in
Buildings: A Systematic Literature Review. 15. Enhancing the recovery
process for Historic Buildings Through Virtual Environments Based on
Panoramas Integrated with Informative System. 16. Virtual Reality (VR)
Application for Exploring Earthship Houses for Second-Time House Buyers in
the UK. 17. General Public's Perception of Earthship Buildings in the UK:
An Immersive VR Based Approach. 18. Advancing Knowledge and Fostering
Connections for Networks of Historical Assets Through Informative Systems
and Virtual Reality. 19. Agents' Perceptions of the Potential Use of
Virtual Reality in Sales of Residential Real Estate. 20. A Proposed
Methodology for Developing Immersive Technological Tools for Occupational
Safety and Health Training and Education in the Construction Industry. 21.
An Overview of Technical Requirements and Considerations for Mixed
Reality-Bim Adoption in Online Construction Management Education. 22. An
Investigation of the Potential Benefits of Gamification in the Nigerian
Construction Industry. 23. Air Pollution Around Schools - AEC and Immersive
Technology. 24. Towards a Metaverse Platform for Immersive Collaborative
Design: A Critical Review of a Furniture, Fixture and Equipment (FFE)
Application.
1. Applications of Immersive Technology in Architecture, Engineering and
Construction: An Introduction. 2. Application of Immersive Technologies in
the Management of Brownfield Sites: Current Perspectives and Future
Prospects. 3. Navigating Urban Futures: Crafting An Experimental Framework
For Eye-Tracking Integrated Virtual Reality In Co-Creative Planning. 4.
Virtual Reality Technology in Architectural Psychology Learning: Design for
Autism as a Case Study. 5. Virtual Reality Simulation of Pedestrian
Evacuation in Earthquake Scenarios: Informing Urban Design for Enhanced
Evacuation. 6. A Virtual Reality Approach to Enhancing Hazard Perception in
Construction Using Eye-Tracking and Deep Learning. 7. Applications of
Immersive Technologies in Investigating Construction Workers' Risk-Taking
Behaviors at Individual and Team Levels. 8. Applications of Immersive
Technology in Building Construction Phase: Fostering Sustainability in the
Global Context. 9. Augmented Reality Assisted Inspection for Construction
Practice and Education. 10. Immersive Emergency Preparedness: Enhancing
Tunnel Operations with Virtual Reality Door Closure Training. 11. Immersive
Technology in Construction Planning and Scenario Evaluation. 12.
Characterising Research on AR and VR for Health and Safety Training of
Onsite Construction Workers: Identifying Gaps and Future Directions in
Research. 13. New Approaches Towards Disasters in the Built Environment:
Risk Communication and Training Through Virtual Reality. 14. Integration of
Immersive Technology and Digital Twins for Emergency Management in
Buildings: A Systematic Literature Review. 15. Enhancing the recovery
process for Historic Buildings Through Virtual Environments Based on
Panoramas Integrated with Informative System. 16. Virtual Reality (VR)
Application for Exploring Earthship Houses for Second-Time House Buyers in
the UK. 17. General Public's Perception of Earthship Buildings in the UK:
An Immersive VR Based Approach. 18. Advancing Knowledge and Fostering
Connections for Networks of Historical Assets Through Informative Systems
and Virtual Reality. 19. Agents' Perceptions of the Potential Use of
Virtual Reality in Sales of Residential Real Estate. 20. A Proposed
Methodology for Developing Immersive Technological Tools for Occupational
Safety and Health Training and Education in the Construction Industry. 21.
An Overview of Technical Requirements and Considerations for Mixed
Reality-Bim Adoption in Online Construction Management Education. 22. An
Investigation of the Potential Benefits of Gamification in the Nigerian
Construction Industry. 23. Air Pollution Around Schools - AEC and Immersive
Technology. 24. Towards a Metaverse Platform for Immersive Collaborative
Design: A Critical Review of a Furniture, Fixture and Equipment (FFE)
Application.
Construction: An Introduction. 2. Application of Immersive Technologies in
the Management of Brownfield Sites: Current Perspectives and Future
Prospects. 3. Navigating Urban Futures: Crafting An Experimental Framework
For Eye-Tracking Integrated Virtual Reality In Co-Creative Planning. 4.
Virtual Reality Technology in Architectural Psychology Learning: Design for
Autism as a Case Study. 5. Virtual Reality Simulation of Pedestrian
Evacuation in Earthquake Scenarios: Informing Urban Design for Enhanced
Evacuation. 6. A Virtual Reality Approach to Enhancing Hazard Perception in
Construction Using Eye-Tracking and Deep Learning. 7. Applications of
Immersive Technologies in Investigating Construction Workers' Risk-Taking
Behaviors at Individual and Team Levels. 8. Applications of Immersive
Technology in Building Construction Phase: Fostering Sustainability in the
Global Context. 9. Augmented Reality Assisted Inspection for Construction
Practice and Education. 10. Immersive Emergency Preparedness: Enhancing
Tunnel Operations with Virtual Reality Door Closure Training. 11. Immersive
Technology in Construction Planning and Scenario Evaluation. 12.
Characterising Research on AR and VR for Health and Safety Training of
Onsite Construction Workers: Identifying Gaps and Future Directions in
Research. 13. New Approaches Towards Disasters in the Built Environment:
Risk Communication and Training Through Virtual Reality. 14. Integration of
Immersive Technology and Digital Twins for Emergency Management in
Buildings: A Systematic Literature Review. 15. Enhancing the recovery
process for Historic Buildings Through Virtual Environments Based on
Panoramas Integrated with Informative System. 16. Virtual Reality (VR)
Application for Exploring Earthship Houses for Second-Time House Buyers in
the UK. 17. General Public's Perception of Earthship Buildings in the UK:
An Immersive VR Based Approach. 18. Advancing Knowledge and Fostering
Connections for Networks of Historical Assets Through Informative Systems
and Virtual Reality. 19. Agents' Perceptions of the Potential Use of
Virtual Reality in Sales of Residential Real Estate. 20. A Proposed
Methodology for Developing Immersive Technological Tools for Occupational
Safety and Health Training and Education in the Construction Industry. 21.
An Overview of Technical Requirements and Considerations for Mixed
Reality-Bim Adoption in Online Construction Management Education. 22. An
Investigation of the Potential Benefits of Gamification in the Nigerian
Construction Industry. 23. Air Pollution Around Schools - AEC and Immersive
Technology. 24. Towards a Metaverse Platform for Immersive Collaborative
Design: A Critical Review of a Furniture, Fixture and Equipment (FFE)
Application.