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This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design.
The first two editions of this book have achieved gross sales of more than 60,000 units through the domestic retail channel
Timely and up-to-date; compliant with UML 2.0 and the latest trends in design patterns and object-oriented analysis and design
More gold from one of the leading names in software engineering: Craig Larman!
The mastery of object-oriented analysis and design (OOA/D) principles and concepts is critical for anyone seeking to create
…mehr

Produktbeschreibung
This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design.

The first two editions of this book have achieved gross sales of more than 60,000 units through the domestic retail channel

Timely and up-to-date; compliant with UML 2.0 and the latest trends in design patterns and object-oriented analysis and design

More gold from one of the leading names in software engineering: Craig Larman!

The mastery of object-oriented analysis and design (OOA/D) principles and concepts is critical for anyone seeking to create robust and maintainable object systems. This third edition presents a well-defined roadmap, so the reader can move along a step-by-step process from requirements gathering all the way to code generation. The author teaches the skill of OOA/D using the latest version of the industry standard modeling language (UML 2.0). He also allows the reader to learn and apply the popular concept of design patterns, and therefore helps readers accelerate their mastery of analysis and design. The author retains his thorough treatment of a single case study to help readers gain a big picture of successful software development. Once again, this book delivers, and furthers Craig Larman's name among software engineering luminaries. Product Description

"This edition contains Larman's usual accurate and thoughtful writing. It is a very good book made even better."
-Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects"Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both."
-John Vlissides, author, Design Patterns and Pattern Hatching"People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice."
-Martin Fowler, author, UML Distilled and Refactoring"This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner."
-Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group
A brand new edition of the world's most admired introduction to object-oriented analysis and design with UML

Fully updated for UML 2 and the latest iterative/agile practices

Includes an all-new case study illustrating many of the book's key points

Applying UML and Patterns is the world's #1 business and college introduction to "thinking in objects"-and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.

Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won't just learn UML diagrams-you'll learn how to apply UML in the context of OO software development.

Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, "Gang of Four" design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition's extensive improvements include

A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML

New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring

Many new tips on combining iterative and evolutionary development with OOA/D

Updates for easier study, including new learning aids and graphics

New college educator teaching resources

Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum

Techniques for applying the UML to documenting architectures

A new chapter on evolutionary requirements, and much more

Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects-and creating systems that are well crafted, robust, and maintainable.

Features + Benefits
This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design.

The first two editions of this book have achieved gross sales of more than 60,000 units through the domestic retail channel
Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style. Larman teaches newcomers to OOA/D learn how to "think in objects" by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.
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Autorenporträt
Craig Larman serves as chief scientist at Valtech, a leading technology consultancy with offices throughout the United States, Europe, and Asia. He is known throughout the worldwide software community as an expert and coach in OOA/D and design patterns, agile/iterative methods, an agile approach to the Unified Process (UP), and modeling with the UML. He holds a B.S. and M.S. in computer science from Simon Fraser University in Vancouver, British Columbia.