This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers.
This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Seth Hudson is Associate Professor of Game Writing in the Computer Game Design program at George Mason University, where he teaches Story Design for Computer Games, Criticism and Research Methods, and the History of Computer Games. Hudson's scholarship explores playful approaches to teaching; game writing pedagogy; portfolio-focused curriculum development; and undergraduate student research and creative activity.
Inhaltsangabe
1. CGD in Higher Education 2. Game Writing in Contexts 3. Approaching Game Writing/Writers 4. Developing a Pedagogy of Game Writing 5. Areas of Competence Essential Roles 6. Deploying a Pedagogy of Game Writing 7. Epilogue
1. CGD in Higher Education 2. Game Writing in Contexts 3. Approaching Game Writing/Writers 4. Developing a Pedagogy of Game Writing 5. Areas of Competence Essential Roles 6. Deploying a Pedagogy of Game Writing 7. Epilogue
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