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This document describes a software package for creating realistic simple human animations. The package uses the open source 3D modeling software Blender and the scripting language Python. The animations generated for several cameras ought to be used for testing and learning of tracking algorithms in the multi-camera system where the ground-truth data are needed. We made a human skeletal model and designed the way how to animate it by scripts with using motion capture data. The texture of 3D human model is obtained from captured images. Transformations between computer vision and computer…mehr

Produktbeschreibung
This document describes a software package for creating realistic simple human animations. The package uses the open source 3D modeling software Blender and the scripting language Python. The animations generated for several cameras ought to be used for testing and learning of tracking algorithms in the multi-camera system where the ground-truth data are needed. We made a human skeletal model and designed the way how to animate it by scripts with using motion capture data. The texture of 3D human model is obtained from captured images. Transformations between computer vision and computer graphics are discussed in detail. We designed our own algorithm for automatic rigging mesh model with the bones of the skeletal model. Steps of the design are covered in this work together with the usage of the software package.
Autorenporträt
Ondrej Mazany studied at Czech Technical University Faculty of Electrical Engineering and finished with master degree in Cybernetics. Tomas Svoboda is a research fellow and assistant professor at the Czech Technical University, Department of Cybernetics.