This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.
This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Eric Freedman is Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of The Persistence of Code in Game Engine Culture (2020) and Transient Images: Personal Media in Public Frameworks (2011). He serves on the editorial boards of the International Journal of Creative Media Research and the Journal of Communication and Media Studies and on the Advisory Board of the Communication and Media Studies Research Network.
Inhaltsangabe
1. Computation Meets Play: The History of Playful AI 2. Expressive Intelligence: Modernizing the Video Game Industry 3. Cheating Death: Artificial Intelligence Non-Player Characters and the Logic of Pandemic Culture 4. New Platform Industries: Artificial Intelligence Biometrics and Connected Fitness 5. Worldbuilding and Digital Twins
1. Computation Meets Play: The History of Playful AI 2. Expressive Intelligence: Modernizing the Video Game Industry 3. Cheating Death: Artificial Intelligence Non-Player Characters and the Logic of Pandemic Culture 4. New Platform Industries: Artificial Intelligence Biometrics and Connected Fitness 5. Worldbuilding and Digital Twins
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Internetauftritt der buecher.de internetstores GmbH
Geschäftsführung: Monica Sawhney | Roland Kölbl | Günter Hilger
Sitz der Gesellschaft: Batheyer Straße 115 - 117, 58099 Hagen
Postanschrift: Bürgermeister-Wegele-Str. 12, 86167 Augsburg
Amtsgericht Hagen HRB 13257
Steuernummer: 321/5800/1497
USt-IdNr: DE450055826