Asian Histories and Heritages in Video Games
Herausgeber: Kang, Yowei; Mochocki, Michal; Yang, Kenneth C C
Asian Histories and Heritages in Video Games
Herausgeber: Kang, Yowei; Mochocki, Michal; Yang, Kenneth C C
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This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.
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This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 214
- Erscheinungstermin: 28. August 2024
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 499g
- ISBN-13: 9781032609669
- ISBN-10: 1032609664
- Artikelnr.: 70290775
- Verlag: Taylor & Francis Ltd (Sales)
- Seitenzahl: 214
- Erscheinungstermin: 28. August 2024
- Englisch
- Abmessung: 234mm x 156mm x 14mm
- Gewicht: 499g
- ISBN-13: 9781032609669
- ISBN-10: 1032609664
- Artikelnr.: 70290775
Yowei Kang (PhD in Rhetoric and Composition Study, The University of Texas at El Paso) is an Assistant Professor at the Continuing Bachelor Program of Digital Humanities and Creative Industries, National Chung Hsing University, Taiwan. His research interests focus on new media design, digital game research, visual communication, new media and political communication campaigns, and experiential rhetoric. Kenneth C.C. Yang (PhD in Telecommunications, The Ohio State University at Columbus) is a Professor in the Department of Communication at the University of Texas at El Paso, USA. His research focuses on new media applications in political and environmental communication campaigns, cross¿cultural consumer behavior, and Asia studies. Michä Mochocki holds a PhD in Literature and Dr. habil. in Culture and Religion Studies and works as an Associate Professor at the Faculty of History, University of Gdansk, Poland. His primary research interests are historical role¿playing games, which he examines from the angles of transmedia narratology and heritage studies. Jakub Majewski (PhD) holds the position of Assistant Professor in the Department of Game Studies and Digital Culture at the Kazimierz Wielki University in Bydgoszcz, Poland where he teaches a range of subjects across game design, game writing, and game studies. His specific research interests are game narrative, worldbuilding and open¿world role¿playing games, history, culture and cultural heritage in games, as well as the history of games as a medium. Pawe¿ Schreiber (PhD) works as an Assistant Professor at the Faculty of Literature, Kazimierz Wielki University in Bydgoszcz, Poland His main research interests include post¿war British historical drama, interactive fiction, and video game narrative, with particular emphasis on the relationship between narrative and space. Apart from his academic interests, he has also done work in theater criticism and game writing.
1. An Introduction to Asian Histories and Heritages in Video Game Studies
2. Reflections and Expressions of Turkish Politics in Legends of Istanbul:
Tulip Warriors and Istanbul Doomsday Games
3. The Implicit Ideology of Russian Historical Video Games: The Case of
Blitzkrieg 2
4. (De)colonial Difficulties in Japanese Games: Collective Memory &
(Post)colonialism in Atelier Ryza
5. From Simulation to Repurposing: Evolving Historical Designs in Chinese
Digital Games
6. "This whole war is on you": Historical and Military Framing of Iraq in
House of Ashes
7. The Temporal Closure of Iran: Coverage of a Historical Video Game about
the Iranian Revolution in U.S. Media Outlets
8. Constructing Taiwanese Identity through Historical Digital Games and
Gameplay
9. When Playing Squid Game Matches the Real-Life Experiences of
Contemporary South Korean Culture and Society: An Intersected Hyper-Reality
Perspective
10. Mobile Game Esports as an Indonesian National Identity
11. Imagining the Immigration Past through an AR Game in Singapore
12. Digital Game-Based Learning on Historical and Cultural Heritage in
China: A Systematic Review
2. Reflections and Expressions of Turkish Politics in Legends of Istanbul:
Tulip Warriors and Istanbul Doomsday Games
3. The Implicit Ideology of Russian Historical Video Games: The Case of
Blitzkrieg 2
4. (De)colonial Difficulties in Japanese Games: Collective Memory &
(Post)colonialism in Atelier Ryza
5. From Simulation to Repurposing: Evolving Historical Designs in Chinese
Digital Games
6. "This whole war is on you": Historical and Military Framing of Iraq in
House of Ashes
7. The Temporal Closure of Iran: Coverage of a Historical Video Game about
the Iranian Revolution in U.S. Media Outlets
8. Constructing Taiwanese Identity through Historical Digital Games and
Gameplay
9. When Playing Squid Game Matches the Real-Life Experiences of
Contemporary South Korean Culture and Society: An Intersected Hyper-Reality
Perspective
10. Mobile Game Esports as an Indonesian National Identity
11. Imagining the Immigration Past through an AR Game in Singapore
12. Digital Game-Based Learning on Historical and Cultural Heritage in
China: A Systematic Review
1. An Introduction to Asian Histories and Heritages in Video Game Studies
2. Reflections and Expressions of Turkish Politics in Legends of Istanbul:
Tulip Warriors and Istanbul Doomsday Games
3. The Implicit Ideology of Russian Historical Video Games: The Case of
Blitzkrieg 2
4. (De)colonial Difficulties in Japanese Games: Collective Memory &
(Post)colonialism in Atelier Ryza
5. From Simulation to Repurposing: Evolving Historical Designs in Chinese
Digital Games
6. "This whole war is on you": Historical and Military Framing of Iraq in
House of Ashes
7. The Temporal Closure of Iran: Coverage of a Historical Video Game about
the Iranian Revolution in U.S. Media Outlets
8. Constructing Taiwanese Identity through Historical Digital Games and
Gameplay
9. When Playing Squid Game Matches the Real-Life Experiences of
Contemporary South Korean Culture and Society: An Intersected Hyper-Reality
Perspective
10. Mobile Game Esports as an Indonesian National Identity
11. Imagining the Immigration Past through an AR Game in Singapore
12. Digital Game-Based Learning on Historical and Cultural Heritage in
China: A Systematic Review
2. Reflections and Expressions of Turkish Politics in Legends of Istanbul:
Tulip Warriors and Istanbul Doomsday Games
3. The Implicit Ideology of Russian Historical Video Games: The Case of
Blitzkrieg 2
4. (De)colonial Difficulties in Japanese Games: Collective Memory &
(Post)colonialism in Atelier Ryza
5. From Simulation to Repurposing: Evolving Historical Designs in Chinese
Digital Games
6. "This whole war is on you": Historical and Military Framing of Iraq in
House of Ashes
7. The Temporal Closure of Iran: Coverage of a Historical Video Game about
the Iranian Revolution in U.S. Media Outlets
8. Constructing Taiwanese Identity through Historical Digital Games and
Gameplay
9. When Playing Squid Game Matches the Real-Life Experiences of
Contemporary South Korean Culture and Society: An Intersected Hyper-Reality
Perspective
10. Mobile Game Esports as an Indonesian National Identity
11. Imagining the Immigration Past through an AR Game in Singapore
12. Digital Game-Based Learning on Historical and Cultural Heritage in
China: A Systematic Review