Kelly L. Murdock
Autodesk 3ds Max 2024 Basics Guide
Kelly L. Murdock
Autodesk 3ds Max 2024 Basics Guide
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Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2024 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike.
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Discover the world of 3D Modeling and animation with Autodesk 3ds Max 2024 Basics Guide, a comprehensive and user-friendly guide designed for beginners and professionals alike.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: SDC Publications
- Seitenzahl: 900
- Erscheinungstermin: 30. August 2023
- Englisch
- Abmessung: 206mm x 258mm x 50mm
- Gewicht: 1866g
- ISBN-13: 9781630576141
- ISBN-10: 163057614X
- Artikelnr.: 68995568
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: SDC Publications
- Seitenzahl: 900
- Erscheinungstermin: 30. August 2023
- Englisch
- Abmessung: 206mm x 258mm x 50mm
- Gewicht: 1866g
- ISBN-13: 9781630576141
- ISBN-10: 163057614X
- Artikelnr.: 68995568
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Kelly L. Murdock
Preface Acknowledgments Front Matter Part I: Getting Started with Autodesk
3ds Max 2024 1. Exploring the Interface 2. Controlling and Configuring the
Viewports 3. Working with Files, Importing and Exporting Part II:
Manipulating Objects 4. Creating, Selecting and Editing Primitive Objects
5. Transforming Objects, Pivoting, Aligning, and Snapping 6. Cloning
Objects and Creating Object Arrays 7. Grouping, Linking and Parenting
Objects 8. Organizing Scenes with Layers, Containers, and XRefs Part III:
Modeling 3D Assets 9. Accessing Subobjects and Modifiers and Using the
Modifier Stack 10. Drawing and Editing 2D Splines and Shapes 11. Modeling
with Polygons 12. Using the Graphite Modeling Tools and Painting with
Objects 13. Working with Compound Objects 14. Deforming Surfaces and Using
the Mesh Modifiers Part IV: Applying Materials and Textures 15. Creating
and Applying Standard Materials with the Slate Material Editor 16. Adding
Material Details with Maps 17. Creating Compound Materials and Using
Material Modifiers Part V: Working with Cameras and Lights 18. Configuring
and Aiming Cameras 19. Using Lights and Basic Lighting Techniques Part VI:
Rendering a Scene 20. Rendering a Scene with Arnold 21. Rendering with ART
and Quicksilver Part VII: Animating Objects and Scenes 22. Understanding
Animation and Keyframes 23. Using Animation Layers and Animation Modifiers
24. Animating with Constraints and Simple Controllers 25. Editing Animation
Curves in the Track View Part VIII: Working with Characters and Special
Effects 26. Animating Characters with CAT and Populate 27. Using Particles
and Space Warps 28. Using Atmospheric, Render and Lighting Effects Part X:
Using Dynamic Animation Systems 29. Simulating Physics-Based Motion with
MassFX 30. Working with Hair and Cloth Appendices Appendix A: What's New
with Autodesk 3ds Max 2024 Index
3ds Max 2024 1. Exploring the Interface 2. Controlling and Configuring the
Viewports 3. Working with Files, Importing and Exporting Part II:
Manipulating Objects 4. Creating, Selecting and Editing Primitive Objects
5. Transforming Objects, Pivoting, Aligning, and Snapping 6. Cloning
Objects and Creating Object Arrays 7. Grouping, Linking and Parenting
Objects 8. Organizing Scenes with Layers, Containers, and XRefs Part III:
Modeling 3D Assets 9. Accessing Subobjects and Modifiers and Using the
Modifier Stack 10. Drawing and Editing 2D Splines and Shapes 11. Modeling
with Polygons 12. Using the Graphite Modeling Tools and Painting with
Objects 13. Working with Compound Objects 14. Deforming Surfaces and Using
the Mesh Modifiers Part IV: Applying Materials and Textures 15. Creating
and Applying Standard Materials with the Slate Material Editor 16. Adding
Material Details with Maps 17. Creating Compound Materials and Using
Material Modifiers Part V: Working with Cameras and Lights 18. Configuring
and Aiming Cameras 19. Using Lights and Basic Lighting Techniques Part VI:
Rendering a Scene 20. Rendering a Scene with Arnold 21. Rendering with ART
and Quicksilver Part VII: Animating Objects and Scenes 22. Understanding
Animation and Keyframes 23. Using Animation Layers and Animation Modifiers
24. Animating with Constraints and Simple Controllers 25. Editing Animation
Curves in the Track View Part VIII: Working with Characters and Special
Effects 26. Animating Characters with CAT and Populate 27. Using Particles
and Space Warps 28. Using Atmospheric, Render and Lighting Effects Part X:
Using Dynamic Animation Systems 29. Simulating Physics-Based Motion with
MassFX 30. Working with Hair and Cloth Appendices Appendix A: What's New
with Autodesk 3ds Max 2024 Index
Preface Acknowledgments Front Matter Part I: Getting Started with Autodesk
3ds Max 2024 1. Exploring the Interface 2. Controlling and Configuring the
Viewports 3. Working with Files, Importing and Exporting Part II:
Manipulating Objects 4. Creating, Selecting and Editing Primitive Objects
5. Transforming Objects, Pivoting, Aligning, and Snapping 6. Cloning
Objects and Creating Object Arrays 7. Grouping, Linking and Parenting
Objects 8. Organizing Scenes with Layers, Containers, and XRefs Part III:
Modeling 3D Assets 9. Accessing Subobjects and Modifiers and Using the
Modifier Stack 10. Drawing and Editing 2D Splines and Shapes 11. Modeling
with Polygons 12. Using the Graphite Modeling Tools and Painting with
Objects 13. Working with Compound Objects 14. Deforming Surfaces and Using
the Mesh Modifiers Part IV: Applying Materials and Textures 15. Creating
and Applying Standard Materials with the Slate Material Editor 16. Adding
Material Details with Maps 17. Creating Compound Materials and Using
Material Modifiers Part V: Working with Cameras and Lights 18. Configuring
and Aiming Cameras 19. Using Lights and Basic Lighting Techniques Part VI:
Rendering a Scene 20. Rendering a Scene with Arnold 21. Rendering with ART
and Quicksilver Part VII: Animating Objects and Scenes 22. Understanding
Animation and Keyframes 23. Using Animation Layers and Animation Modifiers
24. Animating with Constraints and Simple Controllers 25. Editing Animation
Curves in the Track View Part VIII: Working with Characters and Special
Effects 26. Animating Characters with CAT and Populate 27. Using Particles
and Space Warps 28. Using Atmospheric, Render and Lighting Effects Part X:
Using Dynamic Animation Systems 29. Simulating Physics-Based Motion with
MassFX 30. Working with Hair and Cloth Appendices Appendix A: What's New
with Autodesk 3ds Max 2024 Index
3ds Max 2024 1. Exploring the Interface 2. Controlling and Configuring the
Viewports 3. Working with Files, Importing and Exporting Part II:
Manipulating Objects 4. Creating, Selecting and Editing Primitive Objects
5. Transforming Objects, Pivoting, Aligning, and Snapping 6. Cloning
Objects and Creating Object Arrays 7. Grouping, Linking and Parenting
Objects 8. Organizing Scenes with Layers, Containers, and XRefs Part III:
Modeling 3D Assets 9. Accessing Subobjects and Modifiers and Using the
Modifier Stack 10. Drawing and Editing 2D Splines and Shapes 11. Modeling
with Polygons 12. Using the Graphite Modeling Tools and Painting with
Objects 13. Working with Compound Objects 14. Deforming Surfaces and Using
the Mesh Modifiers Part IV: Applying Materials and Textures 15. Creating
and Applying Standard Materials with the Slate Material Editor 16. Adding
Material Details with Maps 17. Creating Compound Materials and Using
Material Modifiers Part V: Working with Cameras and Lights 18. Configuring
and Aiming Cameras 19. Using Lights and Basic Lighting Techniques Part VI:
Rendering a Scene 20. Rendering a Scene with Arnold 21. Rendering with ART
and Quicksilver Part VII: Animating Objects and Scenes 22. Understanding
Animation and Keyframes 23. Using Animation Layers and Animation Modifiers
24. Animating with Constraints and Simple Controllers 25. Editing Animation
Curves in the Track View Part VIII: Working with Characters and Special
Effects 26. Animating Characters with CAT and Populate 27. Using Particles
and Space Warps 28. Using Atmospheric, Render and Lighting Effects Part X:
Using Dynamic Animation Systems 29. Simulating Physics-Based Motion with
MassFX 30. Working with Hair and Cloth Appendices Appendix A: What's New
with Autodesk 3ds Max 2024 Index