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From one of the UK's most acclaimed and successful tutors of stand-up comedy comes this guide to understanding, developing and, most importantly, delivering a great comedy routine. Features practical tips, exercises, and expert advice.
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From one of the UK's most acclaimed and successful tutors of stand-up comedy comes this guide to understanding, developing and, most importantly, delivering a great comedy routine. Features practical tips, exercises, and expert advice.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Teach Yourself - General
- Verlag: John Murray Press
- Seitenzahl: 288
- Erscheinungstermin: 25. Juni 2010
- Englisch
- Abmessung: 198mm x 128mm x 25mm
- Gewicht: 236g
- ISBN-13: 9781444107265
- ISBN-10: 1444107267
- Artikelnr.: 29012068
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Teach Yourself - General
- Verlag: John Murray Press
- Seitenzahl: 288
- Erscheinungstermin: 25. Juni 2010
- Englisch
- Abmessung: 198mm x 128mm x 25mm
- Gewicht: 236g
- ISBN-13: 9781444107265
- ISBN-10: 1444107267
- Artikelnr.: 29012068
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
Logan Murray is a comedian and Edi-nominated director. His 'Stand Up and Deliver' courses have taught the art of comedy to over 700 participants, many of whom have gone on to win awards.
1. : introduction
2. : part one: theory
3. 01: where do jokes come from?
4.
* : do we create funny ideas or do they come
* : and find us?
* : practical creative games
* : some modern theories of humour
* : what is a joke?
* : attitude, the comedian's secret weapon
* : attitude games
5. 02: building a joke
6.
* : extreme attitudes to specific points can
* : lead to humour
* : always ask yourself: 'what is the comedian's
* : answer to this particular problem?'
* : finding the joke
* : afterthoughts
* : afterthought games
7. 03: comedy ground rules
8.
* : style or content?
* : kill little Mr/Ms social control in your head
* : stupid name game
* : what's your attitude to the subject?
* : more attitude games
* : be specific
* : games to develop specific thinking
* : be concise
* : the longer the set up, the funnier the
* : punchline had better be!
* : if it doesn't add, it detracts
* : detracting the audience verbally
* : detracting the audience with your body
* : language
* : avoid the temptation of burying your
* : routines in the past
* : always remember: start with your best stuff;
* : finish with your best stuff; let the middle
* : take care of itself
9. 04: what sort of comic are you?
10.
* : your persona
* : comedic flaws and how to use them
* : comic archetypes
* : mixing and matching
* : games to uncover comedic flaws
11. : part two: practical sessions
12. 05: unlocking your creativity
13.
* : don't worry about the result: just write!
* : writing activities
14. 06: a word about emotional exaggeration
15.
* : breaking the habits of a lifetime: be bigger,
* : be broader!
* : reasons why comics start exaggerating
* : their emotional responses…
* : reasons why new comedians might
* : overlook their emotional performance…
* : why comedians need to be more extreme…
* : activities to encourage emotional
* : exaggeration
16. 07: creating material
17.
* : workshop 1: the thank you list
* : workshop 2: building routines
* : workshop 3: putting your set together
* : pruning your material
* : 'less is more' activities
* : workshop 4: the hate list
* : workshop 5: creating your own lists
* : workshop 6: joke forms
* : workshop 7: finding different voices
* : stereotype activities
* : creating a character act
18. 08: stagecraft
19.
* : think about your attitude to your audience
* : treat the audience exactly how you would
* : treat your friends
* : force yourself to look at the audience
* : try to 'read' the crowd
* : slow down!
* : speeding through your set means that
* : inevitably your timing will be off
* : how to deal with nerves
20. 09: microphone technique
21.
* : microphone mistakes
22. 10: hecklers and crowd control
23.
* : why a gig can go bad
* : how to make a gig better
* : hecklers
* : crowd control exercises
24. 11: what other comics think
25.
* : Milton Jones
* : Richard Herring
* : Steve Hall
* : Sarah Kendal
* : Pat Condell
* : Katy Bagshaw
* : Marek Larwood
* : Mark Maier
* : Robin Ince
* : Greg Davies
26. 12: business
27.
* : how to get started
* : learn to market yourself
* : publicity
* : phoning for work
* : etiquette
* : do your time on stage
* : building your set
* : compèring
* : beyond stand-up
* : competitions
* : festivals
* : agents and managers
28. 13: your first gig
29.
* : booking the gig
* : three or four days before the gig
* : the day before the gig
* : on the day of the gig
* : on the evening of the gig
* : on stage
* : after the gig
30. 14: the future
31. : appendix 1: group games
32. : appendix 2: the fall and rise of stand-up comedy
33. : taking it further
34. : index
35. : acknowledgements
2. : part one: theory
3. 01: where do jokes come from?
4.
* : do we create funny ideas or do they come
* : and find us?
* : practical creative games
* : some modern theories of humour
* : what is a joke?
* : attitude, the comedian's secret weapon
* : attitude games
5. 02: building a joke
6.
* : extreme attitudes to specific points can
* : lead to humour
* : always ask yourself: 'what is the comedian's
* : answer to this particular problem?'
* : finding the joke
* : afterthoughts
* : afterthought games
7. 03: comedy ground rules
8.
* : style or content?
* : kill little Mr/Ms social control in your head
* : stupid name game
* : what's your attitude to the subject?
* : more attitude games
* : be specific
* : games to develop specific thinking
* : be concise
* : the longer the set up, the funnier the
* : punchline had better be!
* : if it doesn't add, it detracts
* : detracting the audience verbally
* : detracting the audience with your body
* : language
* : avoid the temptation of burying your
* : routines in the past
* : always remember: start with your best stuff;
* : finish with your best stuff; let the middle
* : take care of itself
9. 04: what sort of comic are you?
10.
* : your persona
* : comedic flaws and how to use them
* : comic archetypes
* : mixing and matching
* : games to uncover comedic flaws
11. : part two: practical sessions
12. 05: unlocking your creativity
13.
* : don't worry about the result: just write!
* : writing activities
14. 06: a word about emotional exaggeration
15.
* : breaking the habits of a lifetime: be bigger,
* : be broader!
* : reasons why comics start exaggerating
* : their emotional responses…
* : reasons why new comedians might
* : overlook their emotional performance…
* : why comedians need to be more extreme…
* : activities to encourage emotional
* : exaggeration
16. 07: creating material
17.
* : workshop 1: the thank you list
* : workshop 2: building routines
* : workshop 3: putting your set together
* : pruning your material
* : 'less is more' activities
* : workshop 4: the hate list
* : workshop 5: creating your own lists
* : workshop 6: joke forms
* : workshop 7: finding different voices
* : stereotype activities
* : creating a character act
18. 08: stagecraft
19.
* : think about your attitude to your audience
* : treat the audience exactly how you would
* : treat your friends
* : force yourself to look at the audience
* : try to 'read' the crowd
* : slow down!
* : speeding through your set means that
* : inevitably your timing will be off
* : how to deal with nerves
20. 09: microphone technique
21.
* : microphone mistakes
22. 10: hecklers and crowd control
23.
* : why a gig can go bad
* : how to make a gig better
* : hecklers
* : crowd control exercises
24. 11: what other comics think
25.
* : Milton Jones
* : Richard Herring
* : Steve Hall
* : Sarah Kendal
* : Pat Condell
* : Katy Bagshaw
* : Marek Larwood
* : Mark Maier
* : Robin Ince
* : Greg Davies
26. 12: business
27.
* : how to get started
* : learn to market yourself
* : publicity
* : phoning for work
* : etiquette
* : do your time on stage
* : building your set
* : compèring
* : beyond stand-up
* : competitions
* : festivals
* : agents and managers
28. 13: your first gig
29.
* : booking the gig
* : three or four days before the gig
* : the day before the gig
* : on the day of the gig
* : on the evening of the gig
* : on stage
* : after the gig
30. 14: the future
31. : appendix 1: group games
32. : appendix 2: the fall and rise of stand-up comedy
33. : taking it further
34. : index
35. : acknowledgements
1. : introduction
2. : part one: theory
3. 01: where do jokes come from?
4.
* : do we create funny ideas or do they come
* : and find us?
* : practical creative games
* : some modern theories of humour
* : what is a joke?
* : attitude, the comedian's secret weapon
* : attitude games
5. 02: building a joke
6.
* : extreme attitudes to specific points can
* : lead to humour
* : always ask yourself: 'what is the comedian's
* : answer to this particular problem?'
* : finding the joke
* : afterthoughts
* : afterthought games
7. 03: comedy ground rules
8.
* : style or content?
* : kill little Mr/Ms social control in your head
* : stupid name game
* : what's your attitude to the subject?
* : more attitude games
* : be specific
* : games to develop specific thinking
* : be concise
* : the longer the set up, the funnier the
* : punchline had better be!
* : if it doesn't add, it detracts
* : detracting the audience verbally
* : detracting the audience with your body
* : language
* : avoid the temptation of burying your
* : routines in the past
* : always remember: start with your best stuff;
* : finish with your best stuff; let the middle
* : take care of itself
9. 04: what sort of comic are you?
10.
* : your persona
* : comedic flaws and how to use them
* : comic archetypes
* : mixing and matching
* : games to uncover comedic flaws
11. : part two: practical sessions
12. 05: unlocking your creativity
13.
* : don't worry about the result: just write!
* : writing activities
14. 06: a word about emotional exaggeration
15.
* : breaking the habits of a lifetime: be bigger,
* : be broader!
* : reasons why comics start exaggerating
* : their emotional responses…
* : reasons why new comedians might
* : overlook their emotional performance…
* : why comedians need to be more extreme…
* : activities to encourage emotional
* : exaggeration
16. 07: creating material
17.
* : workshop 1: the thank you list
* : workshop 2: building routines
* : workshop 3: putting your set together
* : pruning your material
* : 'less is more' activities
* : workshop 4: the hate list
* : workshop 5: creating your own lists
* : workshop 6: joke forms
* : workshop 7: finding different voices
* : stereotype activities
* : creating a character act
18. 08: stagecraft
19.
* : think about your attitude to your audience
* : treat the audience exactly how you would
* : treat your friends
* : force yourself to look at the audience
* : try to 'read' the crowd
* : slow down!
* : speeding through your set means that
* : inevitably your timing will be off
* : how to deal with nerves
20. 09: microphone technique
21.
* : microphone mistakes
22. 10: hecklers and crowd control
23.
* : why a gig can go bad
* : how to make a gig better
* : hecklers
* : crowd control exercises
24. 11: what other comics think
25.
* : Milton Jones
* : Richard Herring
* : Steve Hall
* : Sarah Kendal
* : Pat Condell
* : Katy Bagshaw
* : Marek Larwood
* : Mark Maier
* : Robin Ince
* : Greg Davies
26. 12: business
27.
* : how to get started
* : learn to market yourself
* : publicity
* : phoning for work
* : etiquette
* : do your time on stage
* : building your set
* : compèring
* : beyond stand-up
* : competitions
* : festivals
* : agents and managers
28. 13: your first gig
29.
* : booking the gig
* : three or four days before the gig
* : the day before the gig
* : on the day of the gig
* : on the evening of the gig
* : on stage
* : after the gig
30. 14: the future
31. : appendix 1: group games
32. : appendix 2: the fall and rise of stand-up comedy
33. : taking it further
34. : index
35. : acknowledgements
2. : part one: theory
3. 01: where do jokes come from?
4.
* : do we create funny ideas or do they come
* : and find us?
* : practical creative games
* : some modern theories of humour
* : what is a joke?
* : attitude, the comedian's secret weapon
* : attitude games
5. 02: building a joke
6.
* : extreme attitudes to specific points can
* : lead to humour
* : always ask yourself: 'what is the comedian's
* : answer to this particular problem?'
* : finding the joke
* : afterthoughts
* : afterthought games
7. 03: comedy ground rules
8.
* : style or content?
* : kill little Mr/Ms social control in your head
* : stupid name game
* : what's your attitude to the subject?
* : more attitude games
* : be specific
* : games to develop specific thinking
* : be concise
* : the longer the set up, the funnier the
* : punchline had better be!
* : if it doesn't add, it detracts
* : detracting the audience verbally
* : detracting the audience with your body
* : language
* : avoid the temptation of burying your
* : routines in the past
* : always remember: start with your best stuff;
* : finish with your best stuff; let the middle
* : take care of itself
9. 04: what sort of comic are you?
10.
* : your persona
* : comedic flaws and how to use them
* : comic archetypes
* : mixing and matching
* : games to uncover comedic flaws
11. : part two: practical sessions
12. 05: unlocking your creativity
13.
* : don't worry about the result: just write!
* : writing activities
14. 06: a word about emotional exaggeration
15.
* : breaking the habits of a lifetime: be bigger,
* : be broader!
* : reasons why comics start exaggerating
* : their emotional responses…
* : reasons why new comedians might
* : overlook their emotional performance…
* : why comedians need to be more extreme…
* : activities to encourage emotional
* : exaggeration
16. 07: creating material
17.
* : workshop 1: the thank you list
* : workshop 2: building routines
* : workshop 3: putting your set together
* : pruning your material
* : 'less is more' activities
* : workshop 4: the hate list
* : workshop 5: creating your own lists
* : workshop 6: joke forms
* : workshop 7: finding different voices
* : stereotype activities
* : creating a character act
18. 08: stagecraft
19.
* : think about your attitude to your audience
* : treat the audience exactly how you would
* : treat your friends
* : force yourself to look at the audience
* : try to 'read' the crowd
* : slow down!
* : speeding through your set means that
* : inevitably your timing will be off
* : how to deal with nerves
20. 09: microphone technique
21.
* : microphone mistakes
22. 10: hecklers and crowd control
23.
* : why a gig can go bad
* : how to make a gig better
* : hecklers
* : crowd control exercises
24. 11: what other comics think
25.
* : Milton Jones
* : Richard Herring
* : Steve Hall
* : Sarah Kendal
* : Pat Condell
* : Katy Bagshaw
* : Marek Larwood
* : Mark Maier
* : Robin Ince
* : Greg Davies
26. 12: business
27.
* : how to get started
* : learn to market yourself
* : publicity
* : phoning for work
* : etiquette
* : do your time on stage
* : building your set
* : compèring
* : beyond stand-up
* : competitions
* : festivals
* : agents and managers
28. 13: your first gig
29.
* : booking the gig
* : three or four days before the gig
* : the day before the gig
* : on the day of the gig
* : on the evening of the gig
* : on stage
* : after the gig
30. 14: the future
31. : appendix 1: group games
32. : appendix 2: the fall and rise of stand-up comedy
33. : taking it further
34. : index
35. : acknowledgements