Steve Rawling
Be Creative - Now!
The 2-in-1 Manager: Speed Read - instant tips; Big Picture - lasting results
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Steve Rawling
Be Creative - Now!
The 2-in-1 Manager: Speed Read - instant tips; Big Picture - lasting results
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If you're a busy manager, looking for fast, focused guidance on how to make impact now then this book is for you. Discover vital, quick-fix, do-it-now ideas and techniques for instant impact and fast learning, as well as more detailed guidance for deeper knowledge. Your two-track way to get ahead.
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If you're a busy manager, looking for fast, focused guidance on how to make impact now then this book is for you. Discover vital, quick-fix, do-it-now ideas and techniques for instant impact and fast learning, as well as more detailed guidance for deeper knowledge. Your two-track way to get ahead.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Pearson Education Limited
- Seitenzahl: 288
- Erscheinungstermin: 27. April 2016
- Englisch
- Abmessung: 137mm x 215mm x 19mm
- Gewicht: 354g
- ISBN-13: 9781292119298
- ISBN-10: 1292119292
- Artikelnr.: 44390106
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
- Verlag: Pearson Education Limited
- Seitenzahl: 288
- Erscheinungstermin: 27. April 2016
- Englisch
- Abmessung: 137mm x 215mm x 19mm
- Gewicht: 354g
- ISBN-13: 9781292119298
- ISBN-10: 1292119292
- Artikelnr.: 44390106
- Herstellerkennzeichnung
- Libri GmbH
- Europaallee 1
- 36244 Bad Hersfeld
- 06621 890
About the author
Acknowledgements
How to use this book
Chapter 1 BE MORE CREATIVE
Speed read
1.1 Defeat habit with originality
1.2 Divergent thinking
1.3 Lateral thinking
1.4 Convergent thinking
1.5 Time and space
1.6 Group dynamics
1.7 Choose the right tools for the job
Big picture
1.1 Defeat habit with originality
1.2 Divergent thinking
1.3 Lateral thinking
1.4 Convergent thinking
1.5 Time and space
1.6 Group dynamics
1.7 Choose the right tools for the job
Chapter 2 YOUR CREATIVE MISSION
Speed read
2.1 Imagine a world without you
2.2 Apply the power of why
2.3 What’s your problem?
2.4 The lizard, the chimp and the business exec
2.5 Four ways of seeing
2.6 Give and take
2.7 Tweet simplicity
Big picture
2.1 Imagine a world without you
2.2 Apply the power of why
2.3 What’s your problem?
2.4 The lizard, the chimp and the business exec
2.5 Four ways of seeing
2.6 Give and take
2.7 Tweet simplicity
Chapter 3 INSIGHTS AND HOOKS
Speed read
3.1 That’s funny . . .
3.2 Burst your filter bubble
3.3 Make connections
3.4 Use contradictions
3.5 Field trips and freshness stores
3.6 What’s my motivation?
3.7 Crafting a compelling hook
Big picture
3.1 That’s funny . . .
3.2 Burst your filter bubble
3.3 Make connections
3.4 Use contradictions
3.5 Field trips and freshness stores
3.6 What’s my motivation?
3.7 Crafting a compelling hook
Chapter 4 FORCED INSPIRATION
Speed read
4.1 Brainstorm rules
4.2 The lateral nudge and metaphor mash
4.3 Mapping your thoughts
4.4 Steal from the heart
4.5 Break the rules
4.6 Look harder inside the box
4.7 Brainwriting tools
Big picture
4.1 Brainstorm rules
4.2 The lateral nudge and metaphor mash
4.3 Mapping your thoughts
4.4 Steal from the heart
4.5 Break the rules
4.6 Look harder inside the box
4.7 Brainwriting tools
Chapter 5 NURTURE GOOD IDEAS
Speed read
5.1 The developer’s dilemma
5.2 Supportive teams
5.3 Widen your pool of talent
5.4 Design thinking
5.5 Keep the novelty alive
5.6. Working with wild ideas
5.7 Moving out of the greenhouse
Big picture
5.1 The developer’s dilemma
5.2 Supportive teams
5.3 Widen your pool of talent
5.4 Design thinking
5.5 Keep the novelty alive
5.6. Working with wild ideas
5.7 Moving out of the greenhouse
Chapter 6 WEED OUT BAD IDEAS
Speed read
6.1 Get serious
6.2 The unknown
6.3 Groupthink
6.4 Optimism bias
6.5 Overconfidence
6.6 The sunk cost fallacy (aka why it’s hard to pull the plug)
6.7 How to fail well
Big picture
6.1 Get serious
6.2 The unknown
6.3 Groupthink
6.4 Optimism bias
6.5 Overconfidence
6.6 The sunk cost fallacy (aka why it’s hard to pull the plug)
6.7 How to fail well
Chapter 7 SELL YOUR BEST IDEAS
Speed read
7.1 You, your audience, your message
7.2 Real, original, simple
7.3 Three is the magic number (and other rhetorical devices)
7.4 Go viral
7.5 Great stories
7.6 Road-test your story
7.7 Hand over the spark
Big picture
7
Acknowledgements
How to use this book
Chapter 1 BE MORE CREATIVE
Speed read
1.1 Defeat habit with originality
1.2 Divergent thinking
1.3 Lateral thinking
1.4 Convergent thinking
1.5 Time and space
1.6 Group dynamics
1.7 Choose the right tools for the job
Big picture
1.1 Defeat habit with originality
1.2 Divergent thinking
1.3 Lateral thinking
1.4 Convergent thinking
1.5 Time and space
1.6 Group dynamics
1.7 Choose the right tools for the job
Chapter 2 YOUR CREATIVE MISSION
Speed read
2.1 Imagine a world without you
2.2 Apply the power of why
2.3 What’s your problem?
2.4 The lizard, the chimp and the business exec
2.5 Four ways of seeing
2.6 Give and take
2.7 Tweet simplicity
Big picture
2.1 Imagine a world without you
2.2 Apply the power of why
2.3 What’s your problem?
2.4 The lizard, the chimp and the business exec
2.5 Four ways of seeing
2.6 Give and take
2.7 Tweet simplicity
Chapter 3 INSIGHTS AND HOOKS
Speed read
3.1 That’s funny . . .
3.2 Burst your filter bubble
3.3 Make connections
3.4 Use contradictions
3.5 Field trips and freshness stores
3.6 What’s my motivation?
3.7 Crafting a compelling hook
Big picture
3.1 That’s funny . . .
3.2 Burst your filter bubble
3.3 Make connections
3.4 Use contradictions
3.5 Field trips and freshness stores
3.6 What’s my motivation?
3.7 Crafting a compelling hook
Chapter 4 FORCED INSPIRATION
Speed read
4.1 Brainstorm rules
4.2 The lateral nudge and metaphor mash
4.3 Mapping your thoughts
4.4 Steal from the heart
4.5 Break the rules
4.6 Look harder inside the box
4.7 Brainwriting tools
Big picture
4.1 Brainstorm rules
4.2 The lateral nudge and metaphor mash
4.3 Mapping your thoughts
4.4 Steal from the heart
4.5 Break the rules
4.6 Look harder inside the box
4.7 Brainwriting tools
Chapter 5 NURTURE GOOD IDEAS
Speed read
5.1 The developer’s dilemma
5.2 Supportive teams
5.3 Widen your pool of talent
5.4 Design thinking
5.5 Keep the novelty alive
5.6. Working with wild ideas
5.7 Moving out of the greenhouse
Big picture
5.1 The developer’s dilemma
5.2 Supportive teams
5.3 Widen your pool of talent
5.4 Design thinking
5.5 Keep the novelty alive
5.6. Working with wild ideas
5.7 Moving out of the greenhouse
Chapter 6 WEED OUT BAD IDEAS
Speed read
6.1 Get serious
6.2 The unknown
6.3 Groupthink
6.4 Optimism bias
6.5 Overconfidence
6.6 The sunk cost fallacy (aka why it’s hard to pull the plug)
6.7 How to fail well
Big picture
6.1 Get serious
6.2 The unknown
6.3 Groupthink
6.4 Optimism bias
6.5 Overconfidence
6.6 The sunk cost fallacy (aka why it’s hard to pull the plug)
6.7 How to fail well
Chapter 7 SELL YOUR BEST IDEAS
Speed read
7.1 You, your audience, your message
7.2 Real, original, simple
7.3 Three is the magic number (and other rhetorical devices)
7.4 Go viral
7.5 Great stories
7.6 Road-test your story
7.7 Hand over the spark
Big picture
7
About the author
Acknowledgements
How to use this book
Chapter 1 BE MORE CREATIVE
Speed read
1.1 Defeat habit with originality
1.2 Divergent thinking
1.3 Lateral thinking
1.4 Convergent thinking
1.5 Time and space
1.6 Group dynamics
1.7 Choose the right tools for the job
Big picture
1.1 Defeat habit with originality
1.2 Divergent thinking
1.3 Lateral thinking
1.4 Convergent thinking
1.5 Time and space
1.6 Group dynamics
1.7 Choose the right tools for the job
Chapter 2 YOUR CREATIVE MISSION
Speed read
2.1 Imagine a world without you
2.2 Apply the power of why
2.3 What’s your problem?
2.4 The lizard, the chimp and the business exec
2.5 Four ways of seeing
2.6 Give and take
2.7 Tweet simplicity
Big picture
2.1 Imagine a world without you
2.2 Apply the power of why
2.3 What’s your problem?
2.4 The lizard, the chimp and the business exec
2.5 Four ways of seeing
2.6 Give and take
2.7 Tweet simplicity
Chapter 3 INSIGHTS AND HOOKS
Speed read
3.1 That’s funny . . .
3.2 Burst your filter bubble
3.3 Make connections
3.4 Use contradictions
3.5 Field trips and freshness stores
3.6 What’s my motivation?
3.7 Crafting a compelling hook
Big picture
3.1 That’s funny . . .
3.2 Burst your filter bubble
3.3 Make connections
3.4 Use contradictions
3.5 Field trips and freshness stores
3.6 What’s my motivation?
3.7 Crafting a compelling hook
Chapter 4 FORCED INSPIRATION
Speed read
4.1 Brainstorm rules
4.2 The lateral nudge and metaphor mash
4.3 Mapping your thoughts
4.4 Steal from the heart
4.5 Break the rules
4.6 Look harder inside the box
4.7 Brainwriting tools
Big picture
4.1 Brainstorm rules
4.2 The lateral nudge and metaphor mash
4.3 Mapping your thoughts
4.4 Steal from the heart
4.5 Break the rules
4.6 Look harder inside the box
4.7 Brainwriting tools
Chapter 5 NURTURE GOOD IDEAS
Speed read
5.1 The developer’s dilemma
5.2 Supportive teams
5.3 Widen your pool of talent
5.4 Design thinking
5.5 Keep the novelty alive
5.6. Working with wild ideas
5.7 Moving out of the greenhouse
Big picture
5.1 The developer’s dilemma
5.2 Supportive teams
5.3 Widen your pool of talent
5.4 Design thinking
5.5 Keep the novelty alive
5.6. Working with wild ideas
5.7 Moving out of the greenhouse
Chapter 6 WEED OUT BAD IDEAS
Speed read
6.1 Get serious
6.2 The unknown
6.3 Groupthink
6.4 Optimism bias
6.5 Overconfidence
6.6 The sunk cost fallacy (aka why it’s hard to pull the plug)
6.7 How to fail well
Big picture
6.1 Get serious
6.2 The unknown
6.3 Groupthink
6.4 Optimism bias
6.5 Overconfidence
6.6 The sunk cost fallacy (aka why it’s hard to pull the plug)
6.7 How to fail well
Chapter 7 SELL YOUR BEST IDEAS
Speed read
7.1 You, your audience, your message
7.2 Real, original, simple
7.3 Three is the magic number (and other rhetorical devices)
7.4 Go viral
7.5 Great stories
7.6 Road-test your story
7.7 Hand over the spark
Big picture
7
Acknowledgements
How to use this book
Chapter 1 BE MORE CREATIVE
Speed read
1.1 Defeat habit with originality
1.2 Divergent thinking
1.3 Lateral thinking
1.4 Convergent thinking
1.5 Time and space
1.6 Group dynamics
1.7 Choose the right tools for the job
Big picture
1.1 Defeat habit with originality
1.2 Divergent thinking
1.3 Lateral thinking
1.4 Convergent thinking
1.5 Time and space
1.6 Group dynamics
1.7 Choose the right tools for the job
Chapter 2 YOUR CREATIVE MISSION
Speed read
2.1 Imagine a world without you
2.2 Apply the power of why
2.3 What’s your problem?
2.4 The lizard, the chimp and the business exec
2.5 Four ways of seeing
2.6 Give and take
2.7 Tweet simplicity
Big picture
2.1 Imagine a world without you
2.2 Apply the power of why
2.3 What’s your problem?
2.4 The lizard, the chimp and the business exec
2.5 Four ways of seeing
2.6 Give and take
2.7 Tweet simplicity
Chapter 3 INSIGHTS AND HOOKS
Speed read
3.1 That’s funny . . .
3.2 Burst your filter bubble
3.3 Make connections
3.4 Use contradictions
3.5 Field trips and freshness stores
3.6 What’s my motivation?
3.7 Crafting a compelling hook
Big picture
3.1 That’s funny . . .
3.2 Burst your filter bubble
3.3 Make connections
3.4 Use contradictions
3.5 Field trips and freshness stores
3.6 What’s my motivation?
3.7 Crafting a compelling hook
Chapter 4 FORCED INSPIRATION
Speed read
4.1 Brainstorm rules
4.2 The lateral nudge and metaphor mash
4.3 Mapping your thoughts
4.4 Steal from the heart
4.5 Break the rules
4.6 Look harder inside the box
4.7 Brainwriting tools
Big picture
4.1 Brainstorm rules
4.2 The lateral nudge and metaphor mash
4.3 Mapping your thoughts
4.4 Steal from the heart
4.5 Break the rules
4.6 Look harder inside the box
4.7 Brainwriting tools
Chapter 5 NURTURE GOOD IDEAS
Speed read
5.1 The developer’s dilemma
5.2 Supportive teams
5.3 Widen your pool of talent
5.4 Design thinking
5.5 Keep the novelty alive
5.6. Working with wild ideas
5.7 Moving out of the greenhouse
Big picture
5.1 The developer’s dilemma
5.2 Supportive teams
5.3 Widen your pool of talent
5.4 Design thinking
5.5 Keep the novelty alive
5.6. Working with wild ideas
5.7 Moving out of the greenhouse
Chapter 6 WEED OUT BAD IDEAS
Speed read
6.1 Get serious
6.2 The unknown
6.3 Groupthink
6.4 Optimism bias
6.5 Overconfidence
6.6 The sunk cost fallacy (aka why it’s hard to pull the plug)
6.7 How to fail well
Big picture
6.1 Get serious
6.2 The unknown
6.3 Groupthink
6.4 Optimism bias
6.5 Overconfidence
6.6 The sunk cost fallacy (aka why it’s hard to pull the plug)
6.7 How to fail well
Chapter 7 SELL YOUR BEST IDEAS
Speed read
7.1 You, your audience, your message
7.2 Real, original, simple
7.3 Three is the magic number (and other rhetorical devices)
7.4 Go viral
7.5 Great stories
7.6 Road-test your story
7.7 Hand over the spark
Big picture
7