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What's it like to work on a great software development team facing an impossible problem? Beautiful Teams takes you behind the scenes with some of the most interesting software teams over the past 30 years. Through a series of fascinating personal stories from many of the industry's leading programmers, architects, project managers, and thought leaders, you'll go inside high-profile projects such as the development of Internet Explorer, the Boeing 777, Subversion, and some of the first Agile projects. Learn how extraordinary teams coped with challenges, and how their efforts led to superb -- or disastrous - results.…mehr
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What's it like to work on a great software development team facing an impossible problem? Beautiful Teams takes you behind the scenes with some of the most interesting software teams over the past 30 years. Through a series of fascinating personal stories from many of the industry's leading programmers, architects, project managers, and thought leaders, you'll go inside high-profile projects such as the development of Internet Explorer, the Boeing 777, Subversion, and some of the first Agile projects. Learn how extraordinary teams coped with challenges, and how their efforts led to superb -- or disastrous - results.
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Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: O'Reilly
- Seitenzahl: 507
- Erscheinungstermin: 5. Mai 2009
- Englisch
- Abmessung: 233mm x 179mm x 37mm
- Gewicht: 910g
- ISBN-13: 9780596518028
- ISBN-10: 0596518021
- Artikelnr.: 23582410
- Verlag: O'Reilly
- Seitenzahl: 507
- Erscheinungstermin: 5. Mai 2009
- Englisch
- Abmessung: 233mm x 179mm x 37mm
- Gewicht: 910g
- ISBN-13: 9780596518028
- ISBN-10: 0596518021
- Artikelnr.: 23582410
Andrew Stellman, despite being raised a New Yorker, has lived in Pittsburgh twice. The first time was when he graduated from Carnegie Mellon's School of Computer Science, and then again when he and Jenny were starting their consulting business and writing their first project management book for O'Reilly. When he moved back to his hometown, his first job after college was as a programmer at EMI-Capitol Records--which actually made sense, since he went to LaGuardia High School of Music and Art and the Performing Arts to study cello and jazz bass guitar. He and Jenny first worked together at that same financial software company, where he was managing a team of programmers. He's since managed various teams of software engineers, requirements analysts, and led process improvement efforts. Andrew keeps himself busy eating an enormous amount of string cheese and Middle Eastern desserts, playing music (but video games even more), studying taiji and aikido, having a girlfriend named Lisa, and owing a pomeranian. For more information about Andrew, Jennifer Greene, and their books, visit http: //www.stellman-greene.com.
Inhaltsverzeichnis
Dedication
Why Beautiful Teams?
Why These Contributors?
Preface
How This Book Is Organized
How to Contact Us
Safari® Books Online
Acknowledgments
About the Editors
Chapter 1Leadership
People
Chapter 2Why Ugly Teams Win
Ugly Talent
Ugly As Beautiful
My Wabi-Sabi Team: Internet Explorer 4.0
Chapter 3Building Video Games
Chapter 4Building the Perfect Team
Chapter 5What Makes Developers Tick
Chapter 6Inspiring People
Chapter 7Bringing the Music Industry into the 21st Century: One Lawsuit at a Time
A New Project, A New Team
A Calculated Risk
Gentlemen, Start Your Rippers
The Final Month
I Am So Smart: S-M-R-T S-M-A-R-T
Engineering Department Smokes a Collective Cigarette
Intermission: The Founding of a Panda Preserve
"You Realists Can Stay the Hell Out of Our Office!"
Not with a Bang, But with a Whimper
Epilogue
Afterword
Chapter 8Inner Source
Goals
Chapter 9Creating Team Cultures
Chapter 10Putting the "I" in Failure
Chapter 11Planning
Chapter 12The Copyfighters Take Mordor
Chapter 13Defending the Free World
Chapter 14Saving Lives
Practices
Chapter 15Building a Team with Collaboration and Learning
Selling Management
Getting Started
Growing the Team
Pressing the Envelope and the Process Police
Learning
Requirements Versus On-Site Customer
Trouble in River City
Companies Make Their Own Troubles
Future Projects
Collaboration Success Factors
References
Chapter 16Better Practices
Chapter 17Memories of TRW's Software Productivity Project: A Beautiful Team, Challenged to Change the Culture
Background on the Software Productivity Project
Making the Project a Reality
Project Stories
Conclusion
References
Acknowledgments
Chapter 18Building Spaceships
Chapter 19Succeeding with Requirements: A Drama in Three Acts
The Setting
The Cast
Prologue: Paul Is in a Pickle
Act I: Girding Our Loins
Act II: Use Cases, Schmuse Cases
Act III: Look Over My Shoulder
Epilogue: Let's Eat!
Coda: Then What Happened?
Useful References
Acknowledgments
Chapter 20Development at Google
Chapter 21Teams and Tools
How Open Source Projects Work
The Contribulyzer
Commit Emails and Gumption Sinks
They're Staying Away in Droves: A Tale of Two Translation
Interfaces
Conclusion
Chapter 22Research Teams
Chapter 23The HADS Team
The Background
The Initial Team
Getting It Right
Dealing with User Issues
Epilogue
Obstacles
Chapter 24Bad Boss
Chapter 25Welcome to the Process: Step Inside, Step Inside, and See the Show
Chapter 26Getting Past Obstacles
Chapter 27Speed Versus Quality: Why Do We Need to Choose?
How Did We Get Here?
About the Team
Becoming Part of the Team
Starting Off Right
Solving Problems As a Team
What Code Review Looked Like
Unit Tests
Check-ins
Builds
Schedules
Status Reports
Go Faster Now!
Looking for More Speed
Losing a Week at a Time What to Do Next
Retaining Integrity
The Rubber Meets the Road
Success at Last
Epilogue
References
Chapter 28Tight, Isn't It?
Only Pawn in Game of Life, or "What's a Dazzling Urbanite Like
You Doing in a Rustic Setting Like This?"
CMM Level Subzero, or "Processes, We Don't Need No Stinking
Processes!"
The Brown Hole, or "I'd Say You've Had Enough"
Some of These Envelopes Contain Stock Options, or "I'm Through
Being Mr. Goodbar, the Time Has Come to Act and Act Quickly"
The Blitz, or "Break's Over, Boys, Don't Just Lie There Gettin'
a Suntan "
Our Invite to the Number Six Dance, or "What Is It That's Not
Exactly Water and It Ain't Exactly Earth?"
Epilogue, or "Nowhere Special I Always Wanted to Go
There"
Chapter 29Inside and Outside the Box
Chapter 30Compiling the Voice of a Team
A Gem from the Computing Past
Rewiring
Coping
Coding
Capitulating
The Break
Anticipating 21st-Century Management
Final Notes
Music
Chapter 31Producing Music
Contributors
Colophon
Dedication
Why Beautiful Teams?
Why These Contributors?
Preface
How This Book Is Organized
How to Contact Us
Safari® Books Online
Acknowledgments
About the Editors
Chapter 1Leadership
People
Chapter 2Why Ugly Teams Win
Ugly Talent
Ugly As Beautiful
My Wabi-Sabi Team: Internet Explorer 4.0
Chapter 3Building Video Games
Chapter 4Building the Perfect Team
Chapter 5What Makes Developers Tick
Chapter 6Inspiring People
Chapter 7Bringing the Music Industry into the 21st Century: One Lawsuit at a Time
A New Project, A New Team
A Calculated Risk
Gentlemen, Start Your Rippers
The Final Month
I Am So Smart: S-M-R-T S-M-A-R-T
Engineering Department Smokes a Collective Cigarette
Intermission: The Founding of a Panda Preserve
"You Realists Can Stay the Hell Out of Our Office!"
Not with a Bang, But with a Whimper
Epilogue
Afterword
Chapter 8Inner Source
Goals
Chapter 9Creating Team Cultures
Chapter 10Putting the "I" in Failure
Chapter 11Planning
Chapter 12The Copyfighters Take Mordor
Chapter 13Defending the Free World
Chapter 14Saving Lives
Practices
Chapter 15Building a Team with Collaboration and Learning
Selling Management
Getting Started
Growing the Team
Pressing the Envelope and the Process Police
Learning
Requirements Versus On-Site Customer
Trouble in River City
Companies Make Their Own Troubles
Future Projects
Collaboration Success Factors
References
Chapter 16Better Practices
Chapter 17Memories of TRW's Software Productivity Project: A Beautiful Team, Challenged to Change the Culture
Background on the Software Productivity Project
Making the Project a Reality
Project Stories
Conclusion
References
Acknowledgments
Chapter 18Building Spaceships
Chapter 19Succeeding with Requirements: A Drama in Three Acts
The Setting
The Cast
Prologue: Paul Is in a Pickle
Act I: Girding Our Loins
Act II: Use Cases, Schmuse Cases
Act III: Look Over My Shoulder
Epilogue: Let's Eat!
Coda: Then What Happened?
Useful References
Acknowledgments
Chapter 20Development at Google
Chapter 21Teams and Tools
How Open Source Projects Work
The Contribulyzer
Commit Emails and Gumption Sinks
They're Staying Away in Droves: A Tale of Two Translation
Interfaces
Conclusion
Chapter 22Research Teams
Chapter 23The HADS Team
The Background
The Initial Team
Getting It Right
Dealing with User Issues
Epilogue
Obstacles
Chapter 24Bad Boss
Chapter 25Welcome to the Process: Step Inside, Step Inside, and See the Show
Chapter 26Getting Past Obstacles
Chapter 27Speed Versus Quality: Why Do We Need to Choose?
How Did We Get Here?
About the Team
Becoming Part of the Team
Starting Off Right
Solving Problems As a Team
What Code Review Looked Like
Unit Tests
Check-ins
Builds
Schedules
Status Reports
Go Faster Now!
Looking for More Speed
Losing a Week at a Time What to Do Next
Retaining Integrity
The Rubber Meets the Road
Success at Last
Epilogue
References
Chapter 28Tight, Isn't It?
Only Pawn in Game of Life, or "What's a Dazzling Urbanite Like
You Doing in a Rustic Setting Like This?"
CMM Level Subzero, or "Processes, We Don't Need No Stinking
Processes!"
The Brown Hole, or "I'd Say You've Had Enough"
Some of These Envelopes Contain Stock Options, or "I'm Through
Being Mr. Goodbar, the Time Has Come to Act and Act Quickly"
The Blitz, or "Break's Over, Boys, Don't Just Lie There Gettin'
a Suntan "
Our Invite to the Number Six Dance, or "What Is It That's Not
Exactly Water and It Ain't Exactly Earth?"
Epilogue, or "Nowhere Special I Always Wanted to Go
There"
Chapter 29Inside and Outside the Box
Chapter 30Compiling the Voice of a Team
A Gem from the Computing Past
Rewiring
Coping
Coding
Capitulating
The Break
Anticipating 21st-Century Management
Final Notes
Music
Chapter 31Producing Music
Contributors
Colophon
Inhaltsverzeichnis
Dedication
Why Beautiful Teams?
Why These Contributors?
Preface
How This Book Is Organized
How to Contact Us
Safari® Books Online
Acknowledgments
About the Editors
Chapter 1Leadership
People
Chapter 2Why Ugly Teams Win
Ugly Talent
Ugly As Beautiful
My Wabi-Sabi Team: Internet Explorer 4.0
Chapter 3Building Video Games
Chapter 4Building the Perfect Team
Chapter 5What Makes Developers Tick
Chapter 6Inspiring People
Chapter 7Bringing the Music Industry into the 21st Century: One Lawsuit at a Time
A New Project, A New Team
A Calculated Risk
Gentlemen, Start Your Rippers
The Final Month
I Am So Smart: S-M-R-T S-M-A-R-T
Engineering Department Smokes a Collective Cigarette
Intermission: The Founding of a Panda Preserve
"You Realists Can Stay the Hell Out of Our Office!"
Not with a Bang, But with a Whimper
Epilogue
Afterword
Chapter 8Inner Source
Goals
Chapter 9Creating Team Cultures
Chapter 10Putting the "I" in Failure
Chapter 11Planning
Chapter 12The Copyfighters Take Mordor
Chapter 13Defending the Free World
Chapter 14Saving Lives
Practices
Chapter 15Building a Team with Collaboration and Learning
Selling Management
Getting Started
Growing the Team
Pressing the Envelope and the Process Police
Learning
Requirements Versus On-Site Customer
Trouble in River City
Companies Make Their Own Troubles
Future Projects
Collaboration Success Factors
References
Chapter 16Better Practices
Chapter 17Memories of TRW's Software Productivity Project: A Beautiful Team, Challenged to Change the Culture
Background on the Software Productivity Project
Making the Project a Reality
Project Stories
Conclusion
References
Acknowledgments
Chapter 18Building Spaceships
Chapter 19Succeeding with Requirements: A Drama in Three Acts
The Setting
The Cast
Prologue: Paul Is in a Pickle
Act I: Girding Our Loins
Act II: Use Cases, Schmuse Cases
Act III: Look Over My Shoulder
Epilogue: Let's Eat!
Coda: Then What Happened?
Useful References
Acknowledgments
Chapter 20Development at Google
Chapter 21Teams and Tools
How Open Source Projects Work
The Contribulyzer
Commit Emails and Gumption Sinks
They're Staying Away in Droves: A Tale of Two Translation
Interfaces
Conclusion
Chapter 22Research Teams
Chapter 23The HADS Team
The Background
The Initial Team
Getting It Right
Dealing with User Issues
Epilogue
Obstacles
Chapter 24Bad Boss
Chapter 25Welcome to the Process: Step Inside, Step Inside, and See the Show
Chapter 26Getting Past Obstacles
Chapter 27Speed Versus Quality: Why Do We Need to Choose?
How Did We Get Here?
About the Team
Becoming Part of the Team
Starting Off Right
Solving Problems As a Team
What Code Review Looked Like
Unit Tests
Check-ins
Builds
Schedules
Status Reports
Go Faster Now!
Looking for More Speed
Losing a Week at a Time What to Do Next
Retaining Integrity
The Rubber Meets the Road
Success at Last
Epilogue
References
Chapter 28Tight, Isn't It?
Only Pawn in Game of Life, or "What's a Dazzling Urbanite Like
You Doing in a Rustic Setting Like This?"
CMM Level Subzero, or "Processes, We Don't Need No Stinking
Processes!"
The Brown Hole, or "I'd Say You've Had Enough"
Some of These Envelopes Contain Stock Options, or "I'm Through
Being Mr. Goodbar, the Time Has Come to Act and Act Quickly"
The Blitz, or "Break's Over, Boys, Don't Just Lie There Gettin'
a Suntan "
Our Invite to the Number Six Dance, or "What Is It That's Not
Exactly Water and It Ain't Exactly Earth?"
Epilogue, or "Nowhere Special I Always Wanted to Go
There"
Chapter 29Inside and Outside the Box
Chapter 30Compiling the Voice of a Team
A Gem from the Computing Past
Rewiring
Coping
Coding
Capitulating
The Break
Anticipating 21st-Century Management
Final Notes
Music
Chapter 31Producing Music
Contributors
Colophon
Dedication
Why Beautiful Teams?
Why These Contributors?
Preface
How This Book Is Organized
How to Contact Us
Safari® Books Online
Acknowledgments
About the Editors
Chapter 1Leadership
People
Chapter 2Why Ugly Teams Win
Ugly Talent
Ugly As Beautiful
My Wabi-Sabi Team: Internet Explorer 4.0
Chapter 3Building Video Games
Chapter 4Building the Perfect Team
Chapter 5What Makes Developers Tick
Chapter 6Inspiring People
Chapter 7Bringing the Music Industry into the 21st Century: One Lawsuit at a Time
A New Project, A New Team
A Calculated Risk
Gentlemen, Start Your Rippers
The Final Month
I Am So Smart: S-M-R-T S-M-A-R-T
Engineering Department Smokes a Collective Cigarette
Intermission: The Founding of a Panda Preserve
"You Realists Can Stay the Hell Out of Our Office!"
Not with a Bang, But with a Whimper
Epilogue
Afterword
Chapter 8Inner Source
Goals
Chapter 9Creating Team Cultures
Chapter 10Putting the "I" in Failure
Chapter 11Planning
Chapter 12The Copyfighters Take Mordor
Chapter 13Defending the Free World
Chapter 14Saving Lives
Practices
Chapter 15Building a Team with Collaboration and Learning
Selling Management
Getting Started
Growing the Team
Pressing the Envelope and the Process Police
Learning
Requirements Versus On-Site Customer
Trouble in River City
Companies Make Their Own Troubles
Future Projects
Collaboration Success Factors
References
Chapter 16Better Practices
Chapter 17Memories of TRW's Software Productivity Project: A Beautiful Team, Challenged to Change the Culture
Background on the Software Productivity Project
Making the Project a Reality
Project Stories
Conclusion
References
Acknowledgments
Chapter 18Building Spaceships
Chapter 19Succeeding with Requirements: A Drama in Three Acts
The Setting
The Cast
Prologue: Paul Is in a Pickle
Act I: Girding Our Loins
Act II: Use Cases, Schmuse Cases
Act III: Look Over My Shoulder
Epilogue: Let's Eat!
Coda: Then What Happened?
Useful References
Acknowledgments
Chapter 20Development at Google
Chapter 21Teams and Tools
How Open Source Projects Work
The Contribulyzer
Commit Emails and Gumption Sinks
They're Staying Away in Droves: A Tale of Two Translation
Interfaces
Conclusion
Chapter 22Research Teams
Chapter 23The HADS Team
The Background
The Initial Team
Getting It Right
Dealing with User Issues
Epilogue
Obstacles
Chapter 24Bad Boss
Chapter 25Welcome to the Process: Step Inside, Step Inside, and See the Show
Chapter 26Getting Past Obstacles
Chapter 27Speed Versus Quality: Why Do We Need to Choose?
How Did We Get Here?
About the Team
Becoming Part of the Team
Starting Off Right
Solving Problems As a Team
What Code Review Looked Like
Unit Tests
Check-ins
Builds
Schedules
Status Reports
Go Faster Now!
Looking for More Speed
Losing a Week at a Time What to Do Next
Retaining Integrity
The Rubber Meets the Road
Success at Last
Epilogue
References
Chapter 28Tight, Isn't It?
Only Pawn in Game of Life, or "What's a Dazzling Urbanite Like
You Doing in a Rustic Setting Like This?"
CMM Level Subzero, or "Processes, We Don't Need No Stinking
Processes!"
The Brown Hole, or "I'd Say You've Had Enough"
Some of These Envelopes Contain Stock Options, or "I'm Through
Being Mr. Goodbar, the Time Has Come to Act and Act Quickly"
The Blitz, or "Break's Over, Boys, Don't Just Lie There Gettin'
a Suntan "
Our Invite to the Number Six Dance, or "What Is It That's Not
Exactly Water and It Ain't Exactly Earth?"
Epilogue, or "Nowhere Special I Always Wanted to Go
There"
Chapter 29Inside and Outside the Box
Chapter 30Compiling the Voice of a Team
A Gem from the Computing Past
Rewiring
Coping
Coding
Capitulating
The Break
Anticipating 21st-Century Management
Final Notes
Music
Chapter 31Producing Music
Contributors
Colophon
"Das Buch bietet interessanten Lesestoff für alle an IT-Projekten Beteiligte, besonders für solche mit einer leitenden Aufgabe wie Chefentwickler und Projektleiter. Sie finden darin eine Vielzahl von Anregungenm, Beispielen und Hintergrundinformationen, die in der täglichen Projektarbeit hilfreich sind." -- iX, Dezember 2009