Produktbild: Begin to Code with C

Begin to Code with C

34,99 €

inkl. gesetzl. MwSt., Versandkostenfrei

Lieferung nach Hause

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.09.2016

Verlag

Pearson Academic

Seitenzahl

512

Maße (L/B/H)

22,8/19,2/2,5 cm

Gewicht

835 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-5093-0115-7

Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

09.09.2016

Verlag

Pearson Academic

Seitenzahl

512

Maße (L/B/H)

22,8/19,2/2,5 cm

Gewicht

835 g

Auflage

1. Auflage

Sprache

Englisch

ISBN

978-1-5093-0115-7

Herstelleradresse

Libri GmbH
Europaallee 1
36244 Bad Hersfeld
DE

Email: gpsr@libri.de

Noch keine Bewertungen vorhanden

Verfassen Sie die erste Bewertung zu diesem Artikel

Helfen Sie anderen Kundinnen und Kunden durch Ihre Meinung.

Kundinnen und Kunden meinen

Bewertungen (0)

Die Leseprobe wird geladen.
  • Produktbild: Begin to Code with C
  • Contents Introduction Part 1: Programming fundamentals 1 Starting out Building a place to work Getting the tools and demos Using the tools What you have learned 2 What is programming? What makes a programmer? Programming and party planning Computers as data processors Data and information What you have learned 3 Writing programs C# program structure Identify resources Start a class definition Declare the StartProgram method Set the title and display a message Extra Snaps Creating new program files Extra Snaps Creating your own colors What you have learned 4 Working with data in a program Starting with variables

    Using a variable in a program Working with numbers Working with different types of data Whole numbers and real numbers in programs Extra Snaps What you have learned 5 Making decisions in a program Understanding the Boolean type Using if constructions and operators Creating blocks of statements

    Creating complex conditions using logical operators Adding comments to make a program clearer Funfair rides and programs Working with program assets What you have learned 6 Repeating actions with loops Using a loop to make a pizza picker Performing input validation with a while loop Using Visual Studio to follow the execution of your programs Counting in a loop to make a times-table tutor Using a for loop construction Breaking out of loops Going back to the top of a loop by using continue Extra Snaps What you have learned

    7 Using arrays Have an ice cream Making an array Multiple dimensions in arrays Using arrays as lookup tables What you have learned Part 2: Advanced programming 8 Using methods to simplify programs What makes a method? Making a tiny contacts app Adding IntelliSense comments to your methods What you have learned 9 Creating structured data types Storing music notes by using a structure Objects and responsibilities: Making a SongNote play itself Making a drawing program with Snaps Creating enumerated types Making decisions with the switch construction Extra Snaps What you have learned 10 Classes and references Making a time tracker Structures and classes From arrays to lists

    Storing data using JSON Fetching data using XML What you have learned 11 Making solutions with objects Creating objects with integrity Managing the object construction process Saving drawings in files What you have learned

    Part 3: Making games

    12 What makes a game?

    Creating a video game

    What you have learned

    13 Creating gameplay

    Creating a player-controlled paddle

    Adding sound to games

    Displaying text in a game

    What you have learned

    14 Games and object hierarchies

    Games and objects: Space Rockets in Space

    Designing a class hierarchy

    What you have learned

    15 Games and software components

    Games and objects

    What you have learned