The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for…mehr
The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more.
With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.
Mark Murphy is the founder of CommonsWare and the author of The Busy Coder's Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally. Mark writes the "Building Droids" column for AndroidGuys and the "Android Angle" column for NetworkWorld. Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing "cooperative democracy."
Inhaltsangabe
1. The Big Picture 2. How to Get Started 3. Your First Android Project 4. Examining Your First Project 5. A Bit About Eclipse 6. Enhancing Your First Project 7. Rewriting Your First Project 8. Using XML-Based Layouts 9. Employing Basic Widgets 10. Working with Containers 11. The Input Method Framework 12. Using Selection Widgets 13. Getting Fancy with Lists 14. Still More Widgets and Containers 15. Embedding The WebKit Browser 16. Applying Menus 17. Showing Pop-up Messages 18. Handling Activity Lifecycle Events 19. Handling Rotation 20. Dealing with Threads 21. Creating Intent Filters 22. Launching Activities and Sub-Activities 23. Working with Resources 24. Defining and Using Styles 25. Handling Multiple Screen Sizes 26. Introducing the Honeycomb UI 27. Using the Action Bar 28. Fragments 29. Handling Platform Changes 30. Accessing Files 31. Using Preferences 32. Managing and Accessing Local Databases 33. Leveraging Java Libraries 34. Communicating via the Internet 35. Services: The Theory 36. Basic Service Patterns 37. Alerting Users via Notifications 38. Requesting and Requiring Permissions 39. Accessing Location-Based Services 40. Mapping with MapView and MapActivity 41. Handling Telephone Calls 42. Fonts 43. More Development Tools 44. The Role of Alternative Environments 45. HTML5 46. PhoneGap 47. Other Alternative Environments 48. Dealing with Devices 49. Where Do We Go from Here?
1. The Big Picture 2. How to Get Started 3. Your First Android Project 4. Examining Your First Project 5. A Bit About Eclipse 6. Enhancing Your First Project 7. Rewriting Your First Project 8. Using XML-Based Layouts 9. Employing Basic Widgets 10. Working with Containers 11. The Input Method Framework 12. Using Selection Widgets 13. Getting Fancy with Lists 14. Still More Widgets and Containers 15. Embedding The WebKit Browser 16. Applying Menus 17. Showing Pop-up Messages 18. Handling Activity Lifecycle Events 19. Handling Rotation 20. Dealing with Threads 21. Creating Intent Filters 22. Launching Activities and Sub-Activities 23. Working with Resources 24. Defining and Using Styles 25. Handling Multiple Screen Sizes 26. Introducing the Honeycomb UI 27. Using the Action Bar 28. Fragments 29. Handling Platform Changes 30. Accessing Files 31. Using Preferences 32. Managing and Accessing Local Databases 33. Leveraging Java Libraries 34. Communicating via the Internet 35. Services: The Theory 36. Basic Service Patterns 37. Alerting Users via Notifications 38. Requesting and Requiring Permissions 39. Accessing Location-Based Services 40. Mapping with MapView and MapActivity 41. Handling Telephone Calls 42. Fonts 43. More Development Tools 44. The Role of Alternative Environments 45. HTML5 46. PhoneGap 47. Other Alternative Environments 48. Dealing with Devices 49. Where Do We Go from Here?
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