Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game Programming with DirectX, Ultimate 3D Game Engine Design and Architecture, Game Graphics Programming, and Data Structures and Algorithms for Game Developers. Allen has also contributed to the Game Developer's Magazine, the Game Programming Gems 6 book, to the Gamasutra.com website, and is the creator of www.UltimateGameProgramming.com.
1. The What, Why, and How of DirectX.
2. Your First DirectX Program.
3. The 2D Resurgence.
4. Text and Font Rendering.
5. Input Detection and Response.
6. Audio in DirectX.
7. 3D Primer.
8. Shaders and Effects.
9. Cameras and Models in Direct3D.
10. Conclusions.