Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language. This highly-anticipated title provides a clear…mehr
Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.This highly-anticipated title provides a clear introduction to game programming for VB .NET programmers! Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds.
Code examples are actually complete games, and include .Nettrix , .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars. Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Artikelnr. des Verlages: 10999042, 978-1-59059-401-8
Softcover reprint of the original 1st ed.
Seitenzahl: 440
Erscheinungstermin: 21. September 2004
Englisch
Abmessung: 235mm x 191mm x 23mm
Gewicht: 704g
ISBN-13: 9781590594018
ISBN-10: 1590594010
Artikelnr.: 12951138
Herstellerkennzeichnung
Libri GmbH
Europaallee 1
36244 Bad Hersfeld
06621 890
Autorenporträt
Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and Space Administration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, "I can't believe people pay me to have this much fun!"
Inhaltsangabe
1 .Nettrix: GDI+ and Collision Detection.- 2 .Netterpillars: Artificial Intelligence and Sprites.- 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- 4 Space Donuts: Sprites Revisited.- 5 Spacewar!.- 6 Spacewar3D: Meshes and Buffers and Textures, Oh My!.- 7 Adding Visual Effects to Spacewar3D.- Epilogue Taking Your Next Steps.- Bonus Chapter Porting .Nettrix to Pocket PC.- Appendix A Suggested Reading.- Appendix B Motivations in Games.- Appendix C How Do I Make Games?.- Appendix D Guidelines for Developing Successful Games.
1 .Nettrix: GDI+ and Collision Detection.- 2 .Netterpillars: Artificial Intelligence and Sprites.- 3 Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+.- 4 Space Donuts: Sprites Revisited.- 5 Spacewar!.- 6 Spacewar3D: Meshes and Buffers and Textures, Oh My!.- 7 Adding Visual Effects to Spacewar3D.- Epilogue Taking Your Next Steps.- Bonus Chapter Porting .Nettrix to Pocket PC.- Appendix A Suggested Reading.- Appendix B Motivations in Games.- Appendix C How Do I Make Games?.- Appendix D Guidelines for Developing Successful Games.
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