Despite numerous publications on the philosophy of technology, little attention has been paid to the relationship between being and value in technology, two aspects which are usually treated separately. This volume addresses this issue by drawing connections between the ontology of technology on the one hand and technology's ethical and aesthetic significance on the other. The book first considers what technology is and what kind of entities it produces. Then it examines the moral implications of technology. Finally, it explores the connections between technology and the arts.
Despite numerous publications on the philosophy of technology, little attention has been paid to the relationship between being and value in technology, two aspects which are usually treated separately. This volume addresses this issue by drawing connections between the ontology of technology on the one hand and technology's ethical and aesthetic significance on the other.
The book first considers what technology is and what kind of entities it produces. Then it examines the moral implications of technology. Finally, it explores the connections between technology and the arts.
Enrico Terrone is Associate Professor at the University of Genoa, Italy. He works on philosophical issues concerning aesthetics, ontology and technology. His main area of research is philosophy of film. His most recent previous book (co-authored with Luca Bandirali) is Concept TV: An Aesthetics of Television Series (2021). Vera Tripodi is Assistant Professor at the University of Milan, Italy. She specializes in feminist philosophy and ethics, bioethics, ethics of technology, and social ontology. She is a Founding Member and Vice President of the SWIP ITALIA (The Society for Women in Philosophy - Italy).
Inhaltsangabe
Part I: ONTOLOGY.- Chapter 1: What are Technical Artefacts in Patent Practice? A Practice-Based Ontology.- Chapter 2: The Cyberspace Strikes Back: An Ontological Account of Social Networks.- Chapter 3: Cognitive Artifacts Between Cognitive Sciences and the Philosophy of Technology.- Part II: ETHICS.- Chapter 4: Anticipating Sex Robots: A Critique of the Sociotechnical Vanguard Vision of Sex Robots as 'Good Companions'.- Chapter 5: The Right and Unfair Aspects of Artificial Womb Technology.- Chapter 6: Missed Opportunities: Feminist Grounds for Regulating Transnational Surrogacy, in the Anthropocene.- Part III: AESTHETICS.- Chapter 7: Computer Art, Technology, and the Medium.- Chapter 8: Breaking the Fourth Wall in Videogames.- Chapter 9: Games, Artworks, and Hybrids.
Part I: ONTOLOGY.- Chapter 1: What are Technical Artefacts in Patent Practice? A Practice-Based Ontology.- Chapter 2: The Cyberspace Strikes Back: An Ontological Account of Social Networks.- Chapter 3: Cognitive Artifacts Between Cognitive Sciences and the Philosophy of Technology.- Part II: ETHICS.- Chapter 4: Anticipating Sex Robots: A Critique of the Sociotechnical Vanguard Vision of Sex Robots as ‘Good Companions’.- Chapter 5: The Right and Unfair Aspects of Artificial Womb Technology.- Chapter 6: Missed Opportunities: Feminist Grounds for Regulating Transnational Surrogacy, in the Anthropocene.- Part III: AESTHETICS.- Chapter 7: Computer Art, Technology, and the Medium.- Chapter 8: Breaking the Fourth Wall in Videogames.- Chapter 9: Games, Artworks, and Hybrids.
Part I: ONTOLOGY.- Chapter 1: What are Technical Artefacts in Patent Practice? A Practice-Based Ontology.- Chapter 2: The Cyberspace Strikes Back: An Ontological Account of Social Networks.- Chapter 3: Cognitive Artifacts Between Cognitive Sciences and the Philosophy of Technology.- Part II: ETHICS.- Chapter 4: Anticipating Sex Robots: A Critique of the Sociotechnical Vanguard Vision of Sex Robots as 'Good Companions'.- Chapter 5: The Right and Unfair Aspects of Artificial Womb Technology.- Chapter 6: Missed Opportunities: Feminist Grounds for Regulating Transnational Surrogacy, in the Anthropocene.- Part III: AESTHETICS.- Chapter 7: Computer Art, Technology, and the Medium.- Chapter 8: Breaking the Fourth Wall in Videogames.- Chapter 9: Games, Artworks, and Hybrids.
Part I: ONTOLOGY.- Chapter 1: What are Technical Artefacts in Patent Practice? A Practice-Based Ontology.- Chapter 2: The Cyberspace Strikes Back: An Ontological Account of Social Networks.- Chapter 3: Cognitive Artifacts Between Cognitive Sciences and the Philosophy of Technology.- Part II: ETHICS.- Chapter 4: Anticipating Sex Robots: A Critique of the Sociotechnical Vanguard Vision of Sex Robots as ‘Good Companions’.- Chapter 5: The Right and Unfair Aspects of Artificial Womb Technology.- Chapter 6: Missed Opportunities: Feminist Grounds for Regulating Transnational Surrogacy, in the Anthropocene.- Part III: AESTHETICS.- Chapter 7: Computer Art, Technology, and the Medium.- Chapter 8: Breaking the Fourth Wall in Videogames.- Chapter 9: Games, Artworks, and Hybrids.
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