Big Book of Low-Cost Training Games: Quick, Effective Activities That Explore Communication, Goal Setting, Character Development, Teambuilding, and More--And Won't Break the Bank!
Big Book of Low-Cost Training Games: Quick, Effective Activities That Explore Communication, Goal Setting, Character Development, Teambuilding, and More--And Won't Break the Bank!
Make training into a game everybody wins -- without breaking the budget! The Big Book of Low-Cost Training Games , gives you everything your team needs to build skills, trust, and a winning attitude! Developed by trainers and managers, the games in this all-new addition to the bestselling Big Book series are proven to rev up enthusiasm, teach creative problem-solving, and mold any group into a motivated, cohesive high-performance unit. Best of all, these games are not only cost effective, but can be set up quickly and played virtually anywhere.
Make training into a game everybody wins -- without breaking the budget! The Big Book of Low-Cost Training Games , gives you everything your team needs to build skills, trust, and a winning attitude! Developed by trainers and managers, the games in this all-new addition to the bestselling Big Book series are proven to rev up enthusiasm, teach creative problem-solving, and mold any group into a motivated, cohesive high-performance unit. Best of all, these games are not only cost effective, but can be set up quickly and played virtually anywhere.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
MARY SCANNELL has worked as a consultant, speaker, writer, and trainer for the past 20 years. She is coauthor of several books, including The Big Book of Brainstorming Games and The Big Book of Virtual Team-Building Games. JIM CAIN is the author of nine books of team and community-building activities, including Teamwork & Teamplay and Essential Staff Training Activities.
Inhaltsangabe
Preface 1 Effective, Teaching, Training, and Facilitating 2 Getting the Most from the Activities in This Book 3 Opening Activities, Energizers, and Painless Icebreakers The Story of Your Name Over Here! Walk and Talk The Big Question The Big Answer Story Stretch Raccoon Circle Games 4 Team- and Community-Building Activities Bobsled Team Community Juggling Character Cards Peteca Back Writing "Un-Blind" Square Shoelaces Bull Ring Candelabra Alphabet Soup Snowflakes Lighthouse Sunny Side Up Inside/Out The Leadership Dance The Trust Drive Magic Carpet Engineering 101 Changing Places Zoom A Knot Between Us 5 Puzzles and Games with Teachable Moments Active Quotations The Missing Link Word Circles 13 Clues Blind Shapes Handcuffs 16-Card Puzzle Modern Hieroglyphics Arrowheads A Quick Study Nail Puzzle Tangrams PVC Construction Project "I'm In" Games 6 Reviewing and Debriefing Techniques Pairing and Sharing The Magic Pot The Fishbowl Four-Minute Team Step into the Circle Body Part Debrief Playing Card Debrief Partner Watch Highs and Lows Tweeting 7 The Right Stuff: Finding the References, Props, Tools, and Equipment You Need References Activity Props, Tools, and Equipment Special or Unique Equipment Credits
Preface 1 Effective, Teaching, Training, and Facilitating 2 Getting the Most from the Activities in This Book 3 Opening Activities, Energizers, and Painless Icebreakers The Story of Your Name Over Here! Walk and Talk The Big Question The Big Answer Story Stretch Raccoon Circle Games 4 Team- and Community-Building Activities Bobsled Team Community Juggling Character Cards Peteca Back Writing "Un-Blind" Square Shoelaces Bull Ring Candelabra Alphabet Soup Snowflakes Lighthouse Sunny Side Up Inside/Out The Leadership Dance The Trust Drive Magic Carpet Engineering 101 Changing Places Zoom A Knot Between Us 5 Puzzles and Games with Teachable Moments Active Quotations The Missing Link Word Circles 13 Clues Blind Shapes Handcuffs 16-Card Puzzle Modern Hieroglyphics Arrowheads A Quick Study Nail Puzzle Tangrams PVC Construction Project "I'm In" Games 6 Reviewing and Debriefing Techniques Pairing and Sharing The Magic Pot The Fishbowl Four-Minute Team Step into the Circle Body Part Debrief Playing Card Debrief Partner Watch Highs and Lows Tweeting 7 The Right Stuff: Finding the References, Props, Tools, and Equipment You Need References Activity Props, Tools, and Equipment Special or Unique Equipment Credits
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