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  • Broschiertes Buch

Suitable for both beginners and more advanced users, this book explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Familiarizing readers with the animation industry, the book helps readers manage their projects from start to finish, understand the different stages in any animation production, and see how studios work and develop their animation projects. It guides readers toward finding efficient solutions for issues with their production files or pipeline.

Produktbeschreibung
Suitable for both beginners and more advanced users, this book explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Familiarizing readers with the animation industry, the book helps readers manage their projects from start to finish, understand the different stages in any animation production, and see how studios work and develop their animation projects. It guides readers toward finding efficient solutions for issues with their production files or pipeline.
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Autorenporträt
Michelangelo Manrique is a full-time programmer with a gaming network company. He is also involved in publishing tutorials, writing books, and conducting different courses on Blender designed to suit individual student needs.