Blender has become one of the most popular 3D animation tools on the market. Suitable for those who want to create short animations from scratch, this book walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production.
Blender has become one of the most popular 3D animation tools on the market. Suitable for those who want to create short animations from scratch, this book walks you through the entire process of creating a short animation including: writing, storyboarding, blocking, character creation, animation, rendering, and production.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)
Inhaltsangabe
At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output
At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output
At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output
At A Glance Chapter 1: An Overview of the Short Animation Process Chapter 2: Story Chapter 3: Setup and Organization Chapter 4: Storyboarding and the Story Reel Chapter 5: Character Design Chapter 6: Libraries Chapter 7: Rough Sets, Blocking and an Animatic Chapter 8: Recording Good Sound Chapter 9: Rigging and Animation Testing Chapter 10: Character Animation: Blocking and Finishing Chapter 11: Sound syncing Chapter 12: Special Effects: Physics, Fluids and Particles Chapter 13: Final Sets, Backgrounds, Materials and Lighting Chapter 14: Rendering and Post-Processing Chapter 15: Editing and Final Output
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