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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. The blocks world is one of the most famous planning domains in artificial intelligence. The program was created by Terry Winograd and is a limited-domain natural-language system that can understand typed commands and move blocks around on a surface. Imagine a set of cubes (blocks) sitting on a table. The goal is to build one or more vertical stacks of blocks. The catch is that only one block may be moved at a time: it may either be placed on the table or placed atop…mehr

Produktbeschreibung
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. The blocks world is one of the most famous planning domains in artificial intelligence. The program was created by Terry Winograd and is a limited-domain natural-language system that can understand typed commands and move blocks around on a surface. Imagine a set of cubes (blocks) sitting on a table. The goal is to build one or more vertical stacks of blocks. The catch is that only one block may be moved at a time: it may either be placed on the table or placed atop another block. Because of this, any blocks that are, at a given time, under another block cannot be moved. The simplicity of this toy world lends itself readily to symbolic or classical A.I. approaches, in which the world is modeled as a set of abstract symbols which may be reasoned about.