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The focus of this research work is established from the concept of ludonarrative applied to a specific video game: Bloodborne; based on Terrasa's Master's Thesis (2017) which explores its ludic component. This research will focus on the narrative aspect of this video game, applying the semiotic theory of A. J. Greimas, without forgetting the symbiotic relationship established with the playful mechanics, as well as looking at some of the references and inspirations that make up the body of this video game.

Produktbeschreibung
The focus of this research work is established from the concept of ludonarrative applied to a specific video game: Bloodborne; based on Terrasa's Master's Thesis (2017) which explores its ludic component. This research will focus on the narrative aspect of this video game, applying the semiotic theory of A. J. Greimas, without forgetting the symbiotic relationship established with the playful mechanics, as well as looking at some of the references and inspirations that make up the body of this video game.
Autorenporträt
Afgestudeerd in artistieke vorming en illustrator aan de Universidad Distrital Francisco José de Caldas. Spreker op de HD 2019 Marathon van het Colombiaanse netwerk van digitale geesteswetenschappen Schepper van het logo voor de Escuela Libertaria, winnaars van Mujeres Hip Hop Colombia 2020. Virtuele workshop van traditionele en digitale illustraties en tekeningen.