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"A fifteen-year-old boy wakes to find himself locked in a white, cube-shaped room. No windows. No doors. Total silence. He has no memories. No clue how he got there. No idea who he is. A computer-generated voice named Alice responds to his questions. Through her, he is able to access the internet. As the boy uncovers snippets of his story -- an attempted abduction, a critial injury, a murder -- it becomes clearer. But when some of the pieces don't fit, how can he tell what's real and what's not? Who can he trust? And who is he really?"--

Produktbeschreibung
"A fifteen-year-old boy wakes to find himself locked in a white, cube-shaped room. No windows. No doors. Total silence. He has no memories. No clue how he got there. No idea who he is. A computer-generated voice named Alice responds to his questions. Through her, he is able to access the internet. As the boy uncovers snippets of his story -- an attempted abduction, a critial injury, a murder -- it becomes clearer. But when some of the pieces don't fit, how can he tell what's real and what's not? Who can he trust? And who is he really?"--
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Autorenporträt
Karl Olsberg wrote his Ph.D. thesis on artificial intelligence. He worked as amanagement consultant, marketing manager, and game developer, and founded three award-winning start-up companies. His first novel, Das System , was published in 2007 and became an international bestseller, nominated for the Kurd-Lasswitz-Award as best German science fiction novel. Since then, he has published more than 20 books. Among them are the bestselling series Cubeworld and The Villagers, based on the computer game Minecraft, which he loves to play together with his three sons.