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Build AI-Enhanced Audio Plugins with C++

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Beschreibung

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

21.06.2024

Abbildungen

100 SW-Abb., 44 SW-Fotos, 56 SW-Zeichn.

Verlag

Taylor & Francis

Seitenzahl

362

Maße (L/B/H)

25,4/17,8/2 cm

Gewicht

681 g

Sprache

Englisch

ISBN

978-1-03-243042-3

Beschreibung

Rezension

"This book is long overdue. With the explosion of activity in the field of AI-assisted music creation, the need for mastering all the chain of software from ideas to actual plugins is stronger than ever. Matthew has a direct, hands-on approach that not only will be of great help to people wanting to contribute to the field, but will also encourage others to experiment and share their code. Matthew's experience in teaching shows and definitely contributes to making the book easy to read and to-the-point."

François Pachet, Research Director

Produktdetails

Einband

Taschenbuch

Erscheinungsdatum

21.06.2024

Abbildungen

100 SW-Abb., 44 SW-Fotos, 56 SW-Zeichn.

Verlag

Taylor & Francis

Seitenzahl

362

Maße (L/B/H)

25,4/17,8/2 cm

Gewicht

681 g

Sprache

Englisch

ISBN

978-1-03-243042-3

EU-Ansprechpartner

Taylor & Francis Verlag GmbH
Kaufingerstraße 24
80331 München
DE
GPSR@taylorandfrancis.com

Herstelleradresse

Taylor & Francis Group
5 Howick Place
SW1P 1WG London
UK
GPSR@taylorandfrancis.com

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  • Produktbild: Build AI-Enhanced Audio Plugins with C++
  • Produktbild: Build AI-Enhanced Audio Plugins with C++
  • Part 1: Getting started  1. Introduction to the book  2. Setting up your development environment  3. Installing JUCE  4. Installing and using CMake  5. Set up libtorch  6. Python setup instructions  7. Common development environment setup problems  8. Basic plugin development  9. FM synthesizer plugin  Part 2: ML-powered plugin control: the meta-controller  10. Using regression for synthesizer control  11. Experiment with regression and libtorch  12. The meta-controller  13. Linear interpolating Superknob  14. Untrained Torchknob  15. Training the torchknob  16. Plugin meta-controller  17. Placing plugins in an AudioProcessGraph structure  18. Show a plugin's user interface  19. From plugin host to meta-controller  Part 3: The autonomous music improviser  20. Background: all about sequencers  21. Programming with Markov models  22. Starting the Improviser plugin  23. Modelling note onset times  24. Modelling note duration  25. Polyphonic Markov model  Part 4: Neural audio effects  26. Welcome to neural effects  27. Finite Impulse Responses, signals and systems  28. Convolution  29. Infinite Impulse Response filters  30. Waveshapers  31. Introduction to neural guitar amplifier emulation  32. Neural FX: LSTM network  33. JUCE LSTM plugin  34. Training the amp emulator: dataset  35. Data shapes, LSTM models and loss functions  36. The LSTM training loop  37. Operationalising the model in a plugin  38. Faster LSTM using RTNeural  39. Guide to the projects in the repository