Build AI-Enhanced Audio Plugins with C++ explains how to embed artificial intelligence technology inside tools that can be used by audio and music professionals, through worked examples using Python, C++ and audio plug-in APIs which demonstrate how to combine technologies to produce professional, AI-enhanced creative tools.
Build AI-Enhanced Audio Plugins with C++ explains how to embed artificial intelligence technology inside tools that can be used by audio and music professionals, through worked examples using Python, C++ and audio plug-in APIs which demonstrate how to combine technologies to produce professional, AI-enhanced creative tools.Hinweis: Dieser Artikel kann nur an eine deutsche Lieferadresse ausgeliefert werden.
Matthew John Yee-King is a professor in the department of computing at Goldsmiths, University of London. He is an experienced educator as well as the programme director for the University of London's online BSc Computer Science degree.
Inhaltsangabe
Part 1: Getting started 1. Introduction to the book 2. Setting up your development environment 3. Installing JUCE 4. Installing and using CMake 5. Set up libtorch 6. Python setup instructions 7. Common development environment setup problems 8. Basic plugin development 9. FM synthesizer plugin Part 2: ML-powered plugin control: the meta-controller 10. Using regression for synthesizer control 11. Experiment with regression and libtorch 12. The meta-controller 13. Linear interpolating Superknob 14. Untrained Torchknob 15. Training the torchknob 16. Plugin meta-controller 17. Placing plugins in an AudioProcessGraph structure 18. Show a plugin's user interface 19. From plugin host to meta-controller Part 3: The autonomous music improviser 20. Background: all about sequencers 21. Programming with Markov models 22. Starting the Improviser plugin 23. Modelling note onset times 24. Modelling note duration 25. Polyphonic Markov model Part 4: Neural audio effects 26. Welcome to neural effects 27. Finite Impulse Responses, signals and systems 28. Convolution 29. Infinite Impulse Response filters 30. Waveshapers 31. Introduction to neural guitar amplifier emulation 32. Neural FX: LSTM network 33. JUCE LSTM plugin 34. Training the amp emulator: dataset 35. Data shapes, LSTM models and loss functions 36. The LSTM training loop 37. Operationalising the model in a plugin 38. Faster LSTM using RTNeural 39. Guide to the projects in the repository
Part 1: Getting started 1. Introduction to the book 2. Setting up your development environment 3. Installing JUCE 4. Installing and using CMake 5. Set up libtorch 6. Python setup instructions 7. Common development environment setup problems 8. Basic plugin development 9. FM synthesizer plugin Part 2: ML-powered plugin control: the meta-controller 10. Using regression for synthesizer control 11. Experiment with regression and libtorch 12. The meta-controller 13. Linear interpolating Superknob 14. Untrained Torchknob 15. Training the torchknob 16. Plugin meta-controller 17. Placing plugins in an AudioProcessGraph structure 18. Show a plugin's user interface 19. From plugin host to meta-controller Part 3: The autonomous music improviser 20. Background: all about sequencers 21. Programming with Markov models 22. Starting the Improviser plugin 23. Modelling note onset times 24. Modelling note duration 25. Polyphonic Markov model Part 4: Neural audio effects 26. Welcome to neural effects 27. Finite Impulse Responses, signals and systems 28. Convolution 29. Infinite Impulse Response filters 30. Waveshapers 31. Introduction to neural guitar amplifier emulation 32. Neural FX: LSTM network 33. JUCE LSTM plugin 34. Training the amp emulator: dataset 35. Data shapes, LSTM models and loss functions 36. The LSTM training loop 37. Operationalising the model in a plugin 38. Faster LSTM using RTNeural 39. Guide to the projects in the repository
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