Building a 2D Game Physics Engine

Building a 2D Game Physics Engine

Using HTML5 and JavaScript

Mitarbeit: Tanaya, Michael; Chen, Hua Ming; Pavleas, Jebediah
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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions. In this way, by the end of Building a 2D Game Physics Engine , you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a ...